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BIZZY – A Social Game for Entrepreneurship Education

  • Benjamim Fonseca
  • Ramiro Gonçalves
  • Ricardo Rodrigues Nunes
  • Mário Sérgio Teixeira
  • Hugo Paredes
  • Leonel Morgado
  • Paulo Martins
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8524)

Abstract

Entrepreneurship education is increasingly being promoted, driven by a wide consensus in modern societies concerning its benefits in fostering the development of several professional and personal attitudes and skills, such as business expertise, creativity, risk assessment or responsibility. In this context, several authorities have been actively developing policies and activities to empower entrepreneurship culture in young people. Serious Games are recognized as having an important role and potential in education and social networks emerged in the last decade as the platform preferred by many people to socialize, play games or conduct professional activities. This paper presents a proposal for BIZZY, a serious game to be developed and implemented as a Facebook application, to enable young people in the range 12-18 years old to learn entrepreneurial skills progressively, by guiding them to develop a business project from the early idea to the business plan.

Keywords

computers in education entrepreneurship technology enhanced learning serious games social networks facebook 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Benjamim Fonseca
    • 1
    • 2
  • Ramiro Gonçalves
    • 1
    • 2
  • Ricardo Rodrigues Nunes
    • 1
  • Mário Sérgio Teixeira
    • 1
    • 3
  • Hugo Paredes
    • 1
    • 2
  • Leonel Morgado
    • 2
    • 4
  • Paulo Martins
    • 1
    • 2
  1. 1.Universidade de Trás-os-Montes e Alto Douro (UTAD)Vila RealPortugal
  2. 2.INESC TEC - INESC Technology and SciencePortoPortugal
  3. 3.CETRADVila RealPortugal
  4. 4.Universidade AbertaLisboaPortugal

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