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Supporting Learning with 3D Interactive Applications in Early Years

  • Antonia Cascales Martínez
  • María-José Martínez-Segura
  • Maria Laguna-Segovia
  • David C. Pérez-López
  • Manuel Contero
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8524)

Abstract

Early years education is an key element for the introduction of children in the education system. In order to improve this process, the aim of this study was to explore how guided interaction with 3D apps can fit into a preschool setting, how it can help children learn through playing and how it can improve their learning outcomes. A study was conducted with six classes of 87 students aged between 3 years to 6 years, over a 12-week period. Children used 10 inch Android tablets with a series of apps developed by our research team, about houses of the world, the skeleton & five senses and, animals. A quasi-experimental design based on a nonequivalent groups pretest and posttest design revealed that an active behavior and better learning outcomes are obtained by children participating in the experimental group.

Keywords

augmented reality preschool knowledge 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Antonia Cascales Martínez
    • 1
  • María-José Martínez-Segura
    • 1
  • Maria Laguna-Segovia
    • 2
  • David C. Pérez-López
    • 3
  • Manuel Contero
    • 3
  1. 1.Universidad de MurciaMurciaSpain
  2. 2.Universidad de AlicanteSan Vicente del RaspeigSpain
  3. 3.Instituto de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano (I3BH)Universitat Politècnica de ValènciaValenciaSpain

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