Exploring Simulated Provocations

Supporting Pre-Service Teachers’ Reflection on Classroom Management
  • Mathias Nordvall
  • Mattias Arvola
  • Marcus Samuelsson
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8524)


The purpose of our research project is to explore the design of game-like simulations that allow pre-service teachers to explore and experiment with problematic classroom situations to develop proficiency in classroom management. The research problem for this paper is how to design a plausible, valuable to learn, and interesting game-like simulation that also is usable and opens up for reflection on and understanding of the scenarios in the simulation. We used ‘research through design’ and combined interaction design and game design to develop the SimProv simulation. 21 pre-service teachers were invited to evaluate it in a play session with constructive interaction and questionnaires. SimProv consists of text-based scenarios where pre-service teachers can take actions corresponding to classic leadership styles. The results show that it provides a plausible, valuable, exploratory, playful, but not always interesting experience for pre-service teachers. The participants did engage in reflective discussions about the choices they made.


Serious Games and 3D virtual worlds for learning Technology enhanced learning Design Simulation Classroom management 


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Mathias Nordvall
    • 1
  • Mattias Arvola
    • 1
  • Marcus Samuelsson
    • 2
  1. 1.Department of Computer and Information ScienceLinköping UniversityLinköpingSweden
  2. 2.Department of Behavioural Sciences and LearningLinköping UniversityLinköpingSweden

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