Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism Diagnosis

  • Nikolas Vidakis
  • Eirini Christinaki
  • Iosif Serafimidis
  • Georgios Triantafyllidis
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8514)


This paper presents the initial findings and the on-going work of IOLAOS project, a general open authorable framework for educational games for children. This framework features an editor, where the game narrative can be created or edited, according to specific needs. A ludic approach is also used both for the interface as well as for the game design. More specifically, by employing physical and natural user interface (NUI), we aim to achieve ludic interfaces. Moreover, by designing the educational game with playful elements, we follow a ludic design. This framework is then applied for the scenario of teaching preschoolers with autism diagnosis. Children with autism have been reported to exhibit deficits in the recognition of affective expressions and the perception of emotions. With the appropriate intervention, elimination of those deficits can be achieved. Interventions are proposed to start as early as possible. Computer-based programs have been widely used with success to teach people with autism to recognize emotions. However, those computer interventions require considerable skills for interaction. Such abilities are beyond very young children with autism as most probably they don’t have the skills to interact with computers. In this context, our approach with the suggested framework employs a ludic interface based on NUI, a ludic game design and takes account of the specific characteristics of preschoolers with autism diagnosis and their physical abilities for customizing accordingly the narrative of the game.


Autism Spectrum Disorder Emotion Recognition Autism Spectrum Condition Game Design Teaching Preschooler 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Nikolas Vidakis
    • 1
  • Eirini Christinaki
    • 1
  • Iosif Serafimidis
    • 1
  • Georgios Triantafyllidis
    • 2
  1. 1.Dept. Informatics EngineeringTechnological Educational Institute of CreteHeraklionGreece
  2. 2.Medialogy Section, AD:MTAalborg UniversityCopenhagenDenmark

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