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Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury

  • Jonathan Duckworth
  • Jessica D. Bayliss
  • Patrick R. Thomas
  • David Shum
  • Nick Mumford
  • Peter H. Wilson
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8514)

Abstract

In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabilitation of individuals with brain injury. We consider how computer game mechanics may leverage this technology to increase patient engagement and social interaction, and subsequently enhance prescribed training. In recent years there has been a growing interest among health professionals in the use of computer games and interactive technology for rehabilitation. Research indicates that games have the potential to stimulate a high level of interest and enjoyment in patients; enhance learning; provide safe task conditions; complement conventional therapy; and become intrinsically motivating. We explore how game mechanics that include reward structures, game challenges and augmented audiovisual feedback may enhance a goal-orientated rehabilitation learning space for individuals with brain injury. We pay particular attention to game design elements that support multiple players and show how these might be designed for interactive tabletop display systems in group rehabilitation.

Keywords

Computer Game Mechanics Game Design Group Interaction Tabletop Display Movement Rehabilitation Acquired Brain Injury 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Jonathan Duckworth
    • 1
  • Jessica D. Bayliss
    • 2
  • Patrick R. Thomas
    • 3
  • David Shum
    • 4
  • Nick Mumford
    • 5
  • Peter H. Wilson
    • 5
  1. 1.School of Media and CommunicationRMIT UniversityMelbourneAustralia
  2. 2.School of Interactive Games and MediaRochester Institute of TechnologyRochesterUSA
  3. 3.School of Education and Professional StudiesGriffith UniversityBrisbaneAustralia
  4. 4.Behavioural Basis of Health, Griffith Health Institute and School of Applied PsychologyGriffith UniversityBrisbaneAustralia
  5. 5.School of Psychology, Faculty of Arts and SciencesAustralian Catholic UniversityMelbourneAustralia

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