From Adaptive Design to Adaptive City-Design in Motion for Taipei City

  • Rungtai Lin
  • Ching-Chiuan Yen
  • Robert Chen
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8528)


Taipei has officially become the World Design Capital 2016 with the slogan of “Adaptive City”. Taiwan economic development is a fusion of Dechnology (Design-Technology) and Humart (Humanity-Art) which is also a process of design evolution showing an “Adaptive Design” in Taiwan design development. Therefore, this study proposes a design conceptual approach not only for Taipei to meet the requirements of WDC 2016, but also for Taiwan to establish a design strategy for the future. Hence, the purpose of this paper is to provide designers, companies, organizations as well as Taipei City with an approach for applying design thinking and with an idea for how to direct their efforts to meet the requirements of a new proposed design strategy.


Taiwan design development localization globalization glocalization design strategy cross-cultural 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Brown, T.: Change by design: How design thinking transforms organizations and inspirs innovation. Harper Collins Publisher, New York (2009)Google Scholar
  2. 2.
    Chen, C.L., Jaw, Y.L.: Building global dynamic capabilities through innovation: A case study of Taiwan’s cultural organizations. Journal of Engineering and Technology Management 26(4), 247–263 (2009)CrossRefGoogle Scholar
  3. 3.
    Desmet, P.M.A., Hekkert, P.: Framework of product experience. International Journal of Design 1(1), 57–66 (2007)Google Scholar
  4. 4.
    Gobe, M.: Emotional branding: The new paradigm for connecting brands to people. Allworth Press Pages, New York (2010)Google Scholar
  5. 5.
    Heskett, J.: Creating economic value by design. International Journal of Design 3(1), 71–84 (2008)Google Scholar
  6. 6.
    Hsu, C.H., Chang, S.H., Lin, R.: A design strategy for turning local culture into global market products. International Journal of Affective Engineering 12(2), 275–283 (2013)CrossRefGoogle Scholar
  7. 7.
    Hsu, C.-H., Lin, C.-L., Lin, R.: A study of framework and process development for cultural product design. In: Rau, P.L.P. (ed.) IDGD 2011. LNCS, vol. 6775, pp. 55–64. Springer, Heidelberg (2011)CrossRefGoogle Scholar
  8. 8.
    IDB. 2012 Annual report of Taiwan’s cultural & creative industries. Taipei: Industrial Development Bureau (IDB) of Ministry of Economic Affairs (2012)Google Scholar
  9. 9.
    Ko, Y.-Y., Lin, P.-H., Lin, R.: A Study of Service Innovation Design in Cultural and Creative Industry. In: Aykin, N. (ed.) IDGD 2009. LNCS, vol. 5623, pp. 376–385. Springer, Heidelberg (2009)CrossRefGoogle Scholar
  10. 10.
    Lee, K.: Looking Back, to Look Forward: Using Traditional Cultural Examples to Explain Contemporary Ideas in Technology Education. Journal of Technology Education 22(2), 42–52 (2011)Google Scholar
  11. 11.
    Leong, D., Clark, H.: Culture -based knowledge towards new design thinking and practice - A dialogue. Design Issues 19(3), 48–58 (2003)CrossRefGoogle Scholar
  12. 12.
    Lin, R.: From Dechnology to Humart in Taiwan Design Development. Research Project Supported by Taiwan National Science Council (2012)Google Scholar
  13. 13.
    Lin, R.: Designing friendship into modern products. In: Toller, J.C. (ed.) Friendships: Types, Cultural, Psychological and Social, pp. 1–24. Nova Science Publishers, New York (2009)Google Scholar
  14. 14.
    Lin, R., Chen, C.T.: A Discourse on the Construction of a Service Innovation Model:Focus on the Cultural and Creative Industry Park. In: Ifinedo, P. (ed.) E-BUSINESS – Application and Global Acceptance, pp. 119–136. InTech, Croatia (2012)Google Scholar
  15. 15.
    Lin, R., Lin, C.L.: From digital archive to e-business: A case study of turning “art” to “e-business”. In: Proceedings of 2010 International Conference on E-Business, pp. 1–8. Springer, Berlin (2010)Google Scholar
  16. 16.
    MOEA, Taiwan annual report: Cultural and creative industries. Ministry of Economic Affairs, Taiwan, Republic of China (2012)Google Scholar
  17. 17.
    Gilmore, J.H., Pine II, B.J.: Authenticity: what consumers really want. Harvard Business School Press, Boston (2007)Google Scholar
  18. 18.
    Yen, H.-Y., Lin, C., Lin, R.: A Study of Applying Qualia to Business Model of Creative Industries. In: Rau, P.L.P. (ed.) HCII 2013 and CCD 2013, Part I. LNCS, vol. 8023, pp. 148–156. Springer, Heidelberg (2013)CrossRefGoogle Scholar
  19. 19.
    Yen, H.Y., Lin, R.: A Study of Value-added from Qualia to Business Model of Cultural and Creative Industries. Journal of National Taiwan University of Arts 91, 127–152 (2012) (in Chinese, semantic translation)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Rungtai Lin
    • 1
  • Ching-Chiuan Yen
    • 2
  • Robert Chen
    • 3
  1. 1.Graduate School of Creative Industry DesignNational Taiwan University of ArtsNew Taipei CityTaiwan
  2. 2.Division of Industrial DesignNational University of SingaporeSingapore
  3. 3.School of Design, Faculty of Art, Design and HumnitiesDe Montfort UniversityUK

Personalised recommendations