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Gamification of Education: A Review of Literature

  • Fiona Fui-Hoon Nah
  • Qing Zeng
  • Venkata Rajasekhar Telaprolu
  • Abhishek Padmanabhuni Ayyappa
  • Brenda Eschenbrenner
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8527)

Abstract

We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context.

Keywords

Gamification Game design elements Education Learning 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Fiona Fui-Hoon Nah
    • 1
  • Qing Zeng
    • 1
  • Venkata Rajasekhar Telaprolu
    • 1
  • Abhishek Padmanabhuni Ayyappa
    • 1
  • Brenda Eschenbrenner
    • 2
  1. 1.Department of Business and Information TechnologyMissouri University of Science and TechnologyRollaUnited States
  2. 2.College of Business and TechnologyUniversity of Nebraska at KearneyKearneyUnited States

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