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Prototyping for Digital Sports Integrating Game, Simulation and Visualization

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Part of the Lecture Notes in Computer Science book series (LNISA,volume 8512)

Abstract

Recent advances in sensor technology has made technology support for sports and physical exercise commonplace. Sports played along with mobile devices or robots are actively studied; however, most of these systems utilize only one device or robot. Iterative prototyping with several devices requires incurs additional costs for gathering test players or conducting field tests. We have proposed hybrid prototyping using both virtual and miniature spaces for prototyping spatial interactive systems to cope with problems similar to those. This paper discusses a prototyping trial for a soccer training system using physical and virtual mobile cone robots. We propose a new form of hybrid prototyping that unifies game, simulation, and visualization.

Keywords

  • design
  • hybrid
  • prototyping
  • digital sports

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Nakanishi, Y. (2014). Prototyping for Digital Sports Integrating Game, Simulation and Visualization. In: Kurosu, M. (eds) Human-Computer Interaction. Applications and Services. HCI 2014. Lecture Notes in Computer Science, vol 8512. Springer, Cham. https://doi.org/10.1007/978-3-319-07227-2_60

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  • DOI: https://doi.org/10.1007/978-3-319-07227-2_60

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07226-5

  • Online ISBN: 978-3-319-07227-2

  • eBook Packages: Computer ScienceComputer Science (R0)