Abstract
This paper investigated frequency of questions and depth of questions in terms of both task difficulty and game phase when players collaboratively solve problems in an online game environment, Land Science. The results showed frequency of questions increased with both the task difficulty and unfamiliar tasks in the game phases. We also found players asked much more shallow questions than intermediate and deep questions, but more deep questions than intermediate questions.
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Li, H. et al. (2014). Question Asking During Collaborative Problem Solving in an Online Game Environment. In: Trausan-Matu, S., Boyer, K.E., Crosby, M., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2014. Lecture Notes in Computer Science, vol 8474. Springer, Cham. https://doi.org/10.1007/978-3-319-07221-0_80
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DOI: https://doi.org/10.1007/978-3-319-07221-0_80
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07220-3
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