Skip to main content

Question Asking During Collaborative Problem Solving in an Online Game Environment

  • Conference paper
Intelligent Tutoring Systems (ITS 2014)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 8474))

Included in the following conference series:

Abstract

This paper investigated frequency of questions and depth of questions in terms of both task difficulty and game phase when players collaboratively solve problems in an online game environment, Land Science. The results showed frequency of questions increased with both the task difficulty and unfamiliar tasks in the game phases. We also found players asked much more shallow questions than intermediate and deep questions, but more deep questions than intermediate questions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Otero, J., Graesser, A.C.: PREG: Elements of a Model of Question Asking. Cognition & Instruction 19, 143–175 (2001)

    Article  Google Scholar 

  2. Graesser, A.C., Ozuru, Y., Sullins, J.: What Is a Good Question? In: McKeown, M.G., Kucan, L. (eds.) Threads of Coherence in Research on the Development of Reading Ability, pp. 112–141. Guilford, New York (2009)

    Google Scholar 

  3. Dillon, J.: Questioning and Teaching: A Manual Practice. Teachers College Press, New York (1988)

    Google Scholar 

  4. Graesser, A.C., Person, N.K.: Question asking during tutoring. American Educational Research Journal 31, 104–137 (1994)

    Article  Google Scholar 

  5. Kumar, R., Rosé, C.P.: Architecture for Building Conversational Agents that Support Collaborative Learning. IEEE Transactions on Learning Technologies 4(1), 21–34 (2011)

    Article  Google Scholar 

  6. Shaffer, D.W., Gee, J.P.: Epistemic Games as Education for Innovation. BJEP Monograph Series II, Number 5-Learning through Digital Technologies 1(1), 71–82 (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Li, H. et al. (2014). Question Asking During Collaborative Problem Solving in an Online Game Environment. In: Trausan-Matu, S., Boyer, K.E., Crosby, M., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2014. Lecture Notes in Computer Science, vol 8474. Springer, Cham. https://doi.org/10.1007/978-3-319-07221-0_80

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-07221-0_80

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-07220-3

  • Online ISBN: 978-3-319-07221-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics