Question Asking During Collaborative Problem Solving in an Online Game Environment

  • Haiying Li
  • Ying Duan
  • Danielle N. Clewley
  • Brent Morgan
  • Arthur C. Graesser
  • David Williamson Shaffer
  • Jenny Saucerman
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8474)

Abstract

This paper investigated frequency of questions and depth of questions in terms of both task difficulty and game phase when players collaboratively solve problems in an online game environment, Land Science. The results showed frequency of questions increased with both the task difficulty and unfamiliar tasks in the game phases. We also found players asked much more shallow questions than intermediate and deep questions, but more deep questions than intermediate questions.

Keywords

question asking collaborative problem solving online game environment 

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Haiying Li
    • 1
  • Ying Duan
    • 1
  • Danielle N. Clewley
    • 1
  • Brent Morgan
    • 1
  • Arthur C. Graesser
    • 1
  • David Williamson Shaffer
    • 2
  • Jenny Saucerman
    • 2
  1. 1.Institute for Intelligent SystemsUniversity of MemphisMemphisUSA
  2. 2.Departments of Educational Psychology and Curriculum and InstructionUniversity of Wisconsin-MadisonMadisonUSA

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