Question Asking During Collaborative Problem Solving in an Online Game Environment
This paper investigated frequency of questions and depth of questions in terms of both task difficulty and game phase when players collaboratively solve problems in an online game environment, Land Science. The results showed frequency of questions increased with both the task difficulty and unfamiliar tasks in the game phases. We also found players asked much more shallow questions than intermediate and deep questions, but more deep questions than intermediate questions.
Keywordsquestion asking collaborative problem solving online game environment
- 2.Graesser, A.C., Ozuru, Y., Sullins, J.: What Is a Good Question? In: McKeown, M.G., Kucan, L. (eds.) Threads of Coherence in Research on the Development of Reading Ability, pp. 112–141. Guilford, New York (2009)Google Scholar
- 3.Dillon, J.: Questioning and Teaching: A Manual Practice. Teachers College Press, New York (1988)Google Scholar
- 6.Shaffer, D.W., Gee, J.P.: Epistemic Games as Education for Innovation. BJEP Monograph Series II, Number 5-Learning through Digital Technologies 1(1), 71–82 (2007)Google Scholar