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Traditional Settings and New Technologies for Role-Play Implementation

  • Elena Dell’Aquila
  • Davide Marocco
  • Michela Ponticorvo
  • Andrea di Ferdinando
  • Massimiliano Schembri
  • Orazio Miglino
Chapter
Part of the Advances in Game-Based Learning book series (AGBL)

Abstract

It is widely recognised that role play is particularly suited to experiential leaning. It is a powerful tool that enables participants to draw into an experience and move the learning experience from an impersonal, theoretical and notional form into interactive and participative dimensions.

Keywords

Virtual Environment Learning Objective Virtual World Role Play Soft Skill 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  • Elena Dell’Aquila
    • 1
  • Davide Marocco
    • 2
  • Michela Ponticorvo
    • 2
  • Andrea di Ferdinando
    • 3
  • Massimiliano Schembri
    • 3
  • Orazio Miglino
    • 2
  1. 1.Plymouth UniversityPlymouthUK
  2. 2.University of Naples Federico IINaplesItaly
  3. 3.Aidvanced S.r.l.RomeItaly

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