Mobile Games for Children
This article presents a study on the use of educational games on mobile platforms, with touch screen, for children with ages between 2 and 3 years-old. The evaluation of the use of the games is based on the PLU model that proposes a three vector approach: Play, Learner and User Requirements. Hence, a set of paradigmatic games was selected that fulfil those three vectors defining the model. Experiments were carried out including the observation of the interaction of children during the use of selected games. The results show that the use of mobile technologies is extremely well accepted by children, and it was possible to reach a set of meaningful and relevant conclusions concerning the relationship between play / learning / user.
KeywordsMobile platforms learning children games
Unable to display preview. Download preview PDF.
- 1.Wolock, E., Orr, A.: Child development 101 for developers of interactive media. Active Learning Associates (2006)Google Scholar
- 2.Markopoulos, P., Read, J., MacFarlane, S., Hoysniemi, J.: Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers. Morgan Kaufmann (2008)Google Scholar
- 3.McKnight, L., Read, J.: Plu-e: a proposed framework for planning and conducting evaluation studies with children. In: 25th BCS Conference on HCI, pp. 126–131. ACM (2011)Google Scholar
- 4.Michael Cohen Group LLC. Young children, apps & iPad, U.S. Department of Education Ready to Learn Program (2012)Google Scholar
- 5.Read, J.C., Bekker, M.M.: The Nature of Child Computer Interaction. In: Proceedings of British HCI 2011. British Computer Society, Northumbria (2011)Google Scholar
- 6.Kremer, K.E.: Conducting game user experience research with preschoolers, Austin, Texas, USA (May 2012)Google Scholar
- 8.Agudo, J., Sánchez, H., Rico, M.: Playing games on the screen: Adapting mouse interaction at early ages. In: IEEE Int. Conf. on Advanced Learning Technologies, pp. 493–497 (2010)Google Scholar
- 9.Couse, L., Chen, D.: A Tablet Computer for Young Children? Exploring Its Viability for Early Childhood Education. JRTE | 43(1), 75–98 (2010)Google Scholar
- 10.Beyers, N.: A Five Dimensional Model for Educating the Net Generation. Educational Technology & Society 12(4), 218–227 (2009)Google Scholar
- 13.Pohradský, P., Londák, J., Cacikova, M.: Application of ICT in Pre-school Education. In: 52nd International Symposium ELMAR, pp. 159–162 (2010)Google Scholar
- 14.Barendregt, W.: Evaluating fun and usability in computer games with children. PhD Thesis, Technical University of Eindhoven (2006)Google Scholar