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Mobile Games for Children

Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 276)

Abstract

This article presents a study on the use of educational games on mobile platforms, with touch screen, for children with ages between 2 and 3 years-old. The evaluation of the use of the games is based on the PLU model that proposes a three vector approach: Play, Learner and User Requirements. Hence, a set of paradigmatic games was selected that fulfil those three vectors defining the model. Experiments were carried out including the observation of the interaction of children during the use of selected games. The results show that the use of mobile technologies is extremely well accepted by children, and it was possible to reach a set of meaningful and relevant conclusions concerning the relationship between play / learning / user.

Keywords

Mobile platforms learning children games 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Sílvia Martins
    • 1
  • Catarina Silva
    • 1
  • Luís Marcelino
    • 1
  1. 1.Escola de Tecnologia e GestãoInstituto Politécnico de LeiriaLeiriaPortugal

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