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Preliminary Results in the Understanding of Accessibility Challenges in Computer Gaming for the Visually Impaired

  • J. Chakraborty
  • J. Hritz
  • J. Dehlinger
Conference paper

Abstract

Today’s gamers are confronted by a plethora of game choices ranging from simple, two-dimensional board games to highly sophisticated and visually intensive video games. The gaming industry is experiencing a period of growth and innovation through content delivery (e.g. mobile devices, social media platforms, etc.) and user interface/interaction modes (e.g. motion capture/detection, haptic feedback, online game play, etc.).

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  1. 1.Universal Usability Laboratory, Department of Computer and Information SciencesTowson UniversityTowsonUSA

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