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Kinect vs. Low-cost Inertial Sensing for Gesture Recognition

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MultiMedia Modeling (MMM 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8325))

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Abstract

In this paper, we investigate efficient recognition of human gestures / movements from multimedia and multimodal data, including the Microsoft Kinect and translational and rotational acceleration and velocity from wearable inertial sensors. We firstly present a system that automatically classifies a large range of activities (17 different gestures) using a random forest decision tree. Our system can achieve near real time recognition by appropriately selecting the sensors that led to the greatest contributing factor for a particular task. Features extracted from multimodal sensor data were used to train and evaluate a customized classifier. This novel technique is capable of successfully classifying various gestures with up to 91 % overall accuracy on a publicly available data set. Secondly we investigate a wide range of different motion capture modalities and compare their results in terms of gesture recognition accuracy using our proposed approach. We conclude that gesture recognition can be effectively performed by considering an approach that overcomes many of the limitations associated with the Kinect and potentially paves the way for low-cost gesture recognition in unconstrained environments.

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Gowing, M., Ahmadi, A., Destelle, F., Monaghan, D.S., O’Connor, N.E., Moran, K. (2014). Kinect vs. Low-cost Inertial Sensing for Gesture Recognition. In: Gurrin, C., Hopfgartner, F., Hurst, W., Johansen, H., Lee, H., O’Connor, N. (eds) MultiMedia Modeling. MMM 2014. Lecture Notes in Computer Science, vol 8325. Springer, Cham. https://doi.org/10.1007/978-3-319-04114-8_41

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  • DOI: https://doi.org/10.1007/978-3-319-04114-8_41

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04113-1

  • Online ISBN: 978-3-319-04114-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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