Controlling Turtles through State Machines: An Application to Pedestrian Simulation
Undoubtedly, agent based modelling and simulation (ABMS) has been recognised as a promising technique for studying complex phenomena. Due to the attention that it has attracted, a significant number of platforms have been proposed, the majority of which target reactive agents, i.e. agents with relatively simple behaviours. Thus, little has been done toward the introduction of richer agent oriented programming constructs that will enhance the platforms’ modelling capabilities and could potentially lead to the implementation of more sophisticated models. This paper discusses TSTATES, a domain specific language, together with an execution layer that runs on top of a widely accepted agent simulation environment and presents its application to modelling pedestrian simulation in an underground station scenario.
KeywordsAgent Simulation Platforms Agent Programming Languages Crowd Simulation
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