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GlowSteps – A Decentralized Interactive Play Environment for Open-Ended Play

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

In this paper we present the interactive play environment GlowSteps. GlowSteps consists of ten flexible tiles that respond with light feedback on player’s actions. The play environment is developed to support both social and physical play and is designed with the intention to encourage children to create their own play and games. The tiles can be programmed with different interaction behaviors leading to a variety of play experiences. This showcase illustrates our design approach for such interactive play environments, combining the fields of decentralized systems and open-ended play.

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References

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© 2013 Springer International Publishing Switzerland

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de Valk, L., Rijnbout, P., de Graaf, M., Bekker, T., Schouten, B., Eggen, B. (2013). GlowSteps – A Decentralized Interactive Play Environment for Open-Ended Play. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_45

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_45

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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