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Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)

Abstract

Crowds of non-player characters are increasingly common in contemporary video games. It is often the case that individual models are re-used, lowering visual variety in the crowd and potentially affecting realism and believability. This paper explores a number of approaches to increase visual diversity in large game crowds, and discusses a procedural solution for generating diverse non-player character models. This is evaluated using mixed methods, including a “clone spotting” activity and measurement of impact on computational overheads, in order to present a multi-faceted and adjustable solution to increase believability and variety in video game crowds.

Keywords

Crowds video games visual diversity multi-agent systems 

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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  1. 1.Top Notch Studios Ltd.UK
  2. 2.Lincoln Games Research GroupUniversity of LincolnUK

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