The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game

  • Thomas Beelen
  • Robert Blaauboer
  • Noraly Bovenmars
  • Bob Loos
  • Lukas Zielonka
  • Robby van Delden
  • Gijs Huisman
  • Dennis Reidsma
Conference paper

DOI: 10.1007/978-3-319-03161-3_17

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)
Cite this paper as:
Beelen T. et al. (2013) The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game. In: Reidsma D., Katayose H., Nijholt A. (eds) Advances in Computer Entertainment. Lecture Notes in Computer Science, vol 8253. Springer, Cham

Abstract

In this paper we investigate whether remote touch in the form of force feedback from another player’s actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an ‘elastic band’ type force feedback, or were given force feedback of the other player’s actions (i.e. remote touch). Results showed that feedback from another player’s actions enhanced feelings of social presence but not enjoyment of the game.

Keywords

Remote touch Social presence Distributed play Haptic feedback 

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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Thomas Beelen
    • 1
  • Robert Blaauboer
    • 1
  • Noraly Bovenmars
    • 1
  • Bob Loos
    • 1
  • Lukas Zielonka
    • 1
  • Robby van Delden
    • 2
  • Gijs Huisman
    • 2
  • Dennis Reidsma
    • 2
  1. 1.Creative Technology BachelorUniversity of TwenteThe Netherlands
  2. 2.Human Media Interaction GroupUniversity of TwenteThe Netherlands

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