Abstract
Categorizing Interactive Digital Narrative (IDN) works is challenging because artistic and technological approaches constantly evolve. At the same time, a range of theoretical approaches from neo-Aristotelian perspectives to applications of post-classical narratology have applied many markedly different analytical perspectives, making an overall comparison difficult. This position paper expresses the need for novel, dynamic and multidimensional mappings and explores an early selection of categorizations for IDN works across different approaches.
Keywords
- Interactive Digital Storytelling Theory and Practice
- Interactive Digital Narrative
- Story
- Narratology
- Digital Media
This is a preview of subscription content, access via your institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I.: First Steps Towards a Unified Theory for Interactive Digital Narrative. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 20–35. Springer, Heidelberg (2013)
Murray, J.: Hamlet on the Holodeck. The Free Press, New York (1997)
Koenitz, H.: Towards a Theoretical Framework for Interactive Digital Narrative. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 176–185. Springer, Heidelberg (2010)
Bookchin, N.: The Intruder (1999), http://bookchin.net/intruder/index.html
Condition One [iPad App]. Condition One, Inc. (2011-2013)
Dove, T.: Archeology of a Mother Tongue. The Banff Centre for the Arts, Canada (1993)
Bevensee, S.H., Dahlsgaard Boisen, K.A., Olsen, M.P., Schoenau-Fog, H., Bruni, L.E.: Project Aporia – An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. In: Oyarzun, D., Peinado, F., Young, R.M., Elizalde, A., Méndez, G. (eds.) ICIDS 2012. LNCS, vol. 7648, pp. 96–101. Springer, Heidelberg (2012)
LA Noire. Team Bondi. Rockstar Games. Various platforms (2011)
Joyce, M.: Afternoon, a Story. Eastgate Systems, Watertown (1991)
Mateas, M., Stern, M.: Façade. PC/Mac (2005)
Whaiwhai (series). log607. Marsilio. iPhone/Paper book (2009-2011)
Zork (series). Infocom. Various platforms (1980-1989)
Utterback, C.: Liquid Time [installation piece]. Various exhibitions (2000-2002), Documentation online: http://camilleutterback.com/projects/liquid-time-series/
Doom (series). iD Software. Activision. Various platforms (1993-2012)
Half-life (series). Valve Software. Electronic Arts. PC (1998-2007)
Zombies, run! (series). Six to Start. Android/iOS/Windows phone (2012-2013)
The Sims (series). Maxis. Electronic Arts. Various platforms (2000-2013)
Spore. Maxis. Electronic Arts. PC (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I., Sezen, D. (2013). Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds) Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol 8230. Springer, Cham. https://doi.org/10.1007/978-3-319-02756-2_6
Download citation
DOI: https://doi.org/10.1007/978-3-319-02756-2_6
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-02755-5
Online ISBN: 978-3-319-02756-2
eBook Packages: Computer ScienceComputer Science (R0)