Abstract
In this article we define various aspects, or parameters, of interactive narrative systems and present them as a framework that can help authors, creators and designers to conceive, analyze, or prioritize the narrative goals of a given system. We start by defining the Author-Audience distance (AAD), which in turn can be seen as a function of Narrative Intelligibility. AAD can also be influenced by the intended or unintended level of abstractedness or didascalicity (i.e. figurativeness) of a given narrative. We define narrative intelligibility in complementarity with the related notion of Narrative Closure. We also make a distinction between the goals of the system and the goals of the narrative that it mediates, and consider the proposed parameters at two interrelated levels of analysis: the system level and the embedded narrative level, as the normative values and goals of these two levels should not be taken for granted.
Keywords
- Narrative Intelligibility
- Narrative Closure
- Interactive Narrative
- Interactive Storytelling
- Emergent Narratives
- System Goals
- Author-Audience distance
- Narrative Paradox
- Abstract Narratives
- Didascalic Narratives
- Interactivity
- non-linear narratives
- Edutainment
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Bruni, L.E., Baceviciute, S. (2013). Narrative Intelligibility and Closure in Interactive Systems. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds) Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol 8230. Springer, Cham. https://doi.org/10.1007/978-3-319-02756-2_2
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DOI: https://doi.org/10.1007/978-3-319-02756-2_2
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