Skip to main content

Environmental Influence in Bio-inspired Game Level Solver Algorithms

  • Conference paper

Part of the book series: Studies in Computational Intelligence ((SCI,volume 511))

Abstract

Bio-inspired algorithms have been widely used to solve problems in areas like heuristic search, classical optimization, or optimum configuration in complex systems. This paper studies how Genetic Algorithms (GA) and Ant Colony Optimization (ACO) algorithms can be applied to automatically solve levels in the well known Lemmings Game. The main goal of this work is to study the influence that the environment exerts over these algorithms, specially when the goal of the selected game is to save an individual (lemming) that should take into account their environment to improve their possibilities of survival. The experimental evaluations carried out reveals that the performance of the algorithm (i.e. number of paths found) is improve when the algorithm uses a small quantity of information about the environment.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Cormode, G.: The hardness of the lemmings game, or oh no, more npcompleteness proofs. In: Proceedings of Third International Conference on Fun with Algorithms, pp. 65–76 (2004)

    Google Scholar 

  2. Dorigo, M.: Ant colony optimization: A new meta-heuristic. In: Proceedings of the Congress on Evolutionary Computation, pp. 1470–1477. IEEE Press (1999)

    Google Scholar 

  3. Eiben, A.E., Smith, J.E.: Introduction to Evolutionary Computing. Springer (2009)

    Google Scholar 

  4. Engelbrecht, A.: Computational Intelligence: An Introduction, 2nd edn. Wiley Publishing (2007)

    Google Scholar 

  5. Farooq, M.: Bee-Inspired Protocol Engineering: From Nature to Networks. Springer Publishing Company, Incorporated (2008)

    Google Scholar 

  6. Fogel, D.B.: Evolutionary computation: toward a new philosophy of machine intelligence. IEEE Press (1995)

    Google Scholar 

  7. Forrest, S.: Genetic algorithms: principles of natural selection applied to computation. Science 261(5123), 872–878 (1993)

    Article  Google Scholar 

  8. Karaboga, D.: An idea based on honey bee swarm for numerical optimization. Techn. Rep. TR06, vol. 129(2), p. 2865. Erciyes Univ. Press, Erciyes (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Antonio Gonzalez-Pardo .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Gonzalez-Pardo, A., Camacho, D. (2014). Environmental Influence in Bio-inspired Game Level Solver Algorithms. In: Zavoral, F., Jung, J., Badica, C. (eds) Intelligent Distributed Computing VII. Studies in Computational Intelligence, vol 511. Springer, Cham. https://doi.org/10.1007/978-3-319-01571-2_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-01571-2_19

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-01570-5

  • Online ISBN: 978-3-319-01571-2

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics