Abstract
Play for Health (P4H) is an open and extensible telerehabilitation platform. It allows patients to perform rehabilitation exercises through a variety of videogames and interaction methods. Here, we extend P4H to address the training needs of patients with Parkinson’s disease. We integrate a network of on-body inertial measurement units. This allows new motion-based interactions in serious games at home, and it is a cornerstone extension allowing P4H to now also assess the patient’s movements in daily life. We introduce three new serious games in a virtual world on this platform. The game objectives are designed to be engaging, with automatically adapting challenge levels, and they realize motor-cognitive exercises according to specific therapeutic goals. We present the architecture and technical implementation of this system, including specifics in handling a large number of wireless Bluetooth sensors. We outline the scalability of the platform architecture to eventually handle other pathologies and discuss future technical improvements.
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© 2014 Springer International Publishing Switzerland
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Tous, F. et al. (2014). Incorporating the Rehabilitation of Parkinson’s Disease in the Play for Health Platform Using a Body Area Network. In: Roa Romero, L. (eds) XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013. IFMBE Proceedings, vol 41. Springer, Cham. https://doi.org/10.1007/978-3-319-00846-2_366
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DOI: https://doi.org/10.1007/978-3-319-00846-2_366
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-00845-5
Online ISBN: 978-3-319-00846-2
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