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TANGO:H: Creating Active Educational Games for Hospitalized Children

  • Carina Soledad González
  • Pedro Toledo
  • Miguel Padrón
  • Elena Santos
  • Mariana Cairos
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 220)

Abstract

This paper presents an interactive platform called TANGO:H (Tangible Goals: Health) for the creation of social active play with gestural interaction. This platform has been specially designed and adapted for its recreational, educational and rehabilitation use in children at hospital. The platform has a game editor called TANGO:H Designer, which allows the creation of physical and cognitive exercises in single and multiplayer, so that children can play sequentially or simultaneously both competitively and collaboratively. Similarly, the design of the platform was taken into account various criteria of playability and gamification to maximize the user experience with the game. This article presents the requirements that have been followed in the design of Tango-H, and the developed solution.

Keywords

Exergames Serious Games Rehabilitation Gamification Kinect OpenNI 

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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Carina Soledad González
    • 1
  • Pedro Toledo
    • 1
  • Miguel Padrón
    • 2
  • Elena Santos
    • 1
  • Mariana Cairos
    • 1
  1. 1.Department of Engineering Systems and Automation and Architecture and Computer TechnologyUniversity of La LagunaLagunaSpain
  2. 2.Institute of Renewable Technology and Energy(ITER)TenerifeSpain

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