Social Networks Gamification for Sustainability Recommendation Systems
Intelligent environments and ambient intelligence provide means to monitor physical environments and to learn from users, generating data that can be used to promote sustainability. With communities of intelligent environments, it is possible to obtain information about environment and user behaviors which can be computed and ranked. Such rankings are bound to be dynamic as users and environments exchange interactions on a daily basis. This work aims to use knowledge from communities of intelligent environments to their own benefit. The approach presented in this work uses information from each environment, ranking them according to their sustainability assessment. Recommendations are then computed using similarity and clustering functions ranking users and environments, updating their previous records and launching new recommendations in the process.
KeywordsSustainability Ambient Intelligence Reasoning Gamification Social Networks
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