Abstract
The text presents a methodological approach to teaching Descriptive Geometry that emphasizes the importance of teaching through stories and real situations, rather than relying on the memorization of procedures and abstract concepts. It suggests the use of real or virtual models, made possible by the support of digital technologies, for a better understanding of spatial operations, and the use of different educational resources. The program and method are restructured to establish connections between the subject matter and real-world contexts, in order to motivate and engage students. Long-term projects, called ‘semester-long’, are introduced to promote autonomy, mastery, and purpose in learning. These projects allow students to experience a state of ‘flow’ in learning, through the practical application of geometry in architectural projects. In addition, they incorporate elements of gamification that encourage progressive learning, planning, and social recognition. The overall goal of this methodology is to improve the teaching of Descriptive Geometry, developing practical skills, critical thinking, and a deep understanding of geometry in students.
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Álvaro-Tordesillas, A., Lafuente-Sánchez, VA., López-Bragado, D., Martínez-Vera, M. (2024). Autonomy, Mastery, and Purpose in Descriptive Geometry Students: The Value and Importance of Long-Term Exercise. In: Hermida González, L., Xavier, J.P., Amado Lorenzo, A., Fernández-Álvarez, Á.J. (eds) Graphic Horizons. EGA 2024. Springer Series in Design and Innovation , vol 43. Springer, Cham. https://doi.org/10.1007/978-3-031-57575-4_27
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DOI: https://doi.org/10.1007/978-3-031-57575-4_27
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