Abstract
This study explores the historical development, architecture, and potential future applications of the Metaverse in drawing education. Examining its transformative role, the article focuses on 3D modeling, virtual reality, and collaboration, highlighting origins from Neal Stephenson’s “Snow Crash” and its cinematic interpretations. The paper analyzes the growing interest, evidenced by a surge in Metaverse publications. It discusses the Metaverse’s role in social media evolution, emphasizing immersive experiences and authentic connections. Facebook’s rebranding as “Meta” underscores industry shifts. In design, the Metaverse aids 3D model creation shared on social media for feedback. The study advocates for immersive learning experiences and explores university initiatives. With COVID-19 underscoring remote learning limitations, the paper proposes the Metaverse as a solution, envisioning its potential for laboratory simulations, historical site visits, remote collaboration, and personalized learning. The Metaverse is positioned to revolutionize education, making it more accessible, engaging, effective, and innovative.
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Morganti, C., Bartolomei, C. (2024). The Future of Learning Drawing: Exploring the Metaverse in Education. In: Hermida González, L., Xavier, J.P., Amado Lorenzo, A., Fernández-Álvarez, Á.J. (eds) Graphic Horizons. EGA 2024. Springer Series in Design and Innovation , vol 43. Springer, Cham. https://doi.org/10.1007/978-3-031-57575-4_14
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