Skip to main content

 The Future of Digital Infrastructure: Case Studies of Gobal Corporate Strategies in Augmented Reality

  • Chapter
  • First Online:
Global Perspectives in the Metaverse
  • 21 Accesses

Abstract

In the internet's transmutation, augmented reality presents a domain where the dichotomy between the tangible and the virtual collapses, reconfiguring the fabric of human interaction and socio-financial frameworks. This era, molded by the intangible forces of spatial computing, challenges the established and familiar binaries of user-platform interaction. The inception of the internet, or "Web 1.0," was characterized by a static, one-way flow of information, consigning users to the role of mere spectators on bulletin boards. The transition to "Web 2.0" shifted towards social interactivity and the financialization of attention, making consumers into simultaneous creators. The next step in the genesis of the metaverse is contingent upon the convergence of hardware, software, social platforms, online gaming, and payment systems, orchestrated by corporate incumbents wielding overflowing balance sheets. The metaverse ultimately becomes a domain where the hyperreal blurs with the real and the unreal, challenging the parameters of human engagement in the digital age. A ship in a virtual ocean, high upon the sea of information but shipwrecked in a desert of meaning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 139.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 179.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://www.qualcomm.com/content/dam/qcomm-martech/dm-assets/documents/Qualcomm-Whitepaper-Vision-market-drivers-and-research-directions-on-the-path-to-6G.pdf.

  2. 2.

    https://investor.qualcomm.com/financial-information/sec-filings/content/0000804328-22-000021/0000804328-22-000021.pdf.

  3. 3.

    https://www.qualcomm.com/content/dam/qcomm-martech/dm-assets/documents/Qualcomm-Whitepaper-Vision-market-drivers-and-research-directions-on-the-path-to-6G.pdf.

  4. 4.

    https://www.qualcomm.com/content/dam/qcomm-martech/dm-assets/documents/Qualcomm-Whitepaper-Vision-market-drivers-and-research-directions-on-the-path-to-6G.pdf.

  5. 5.

    Shakir, U. (2021) Qualcomm’s Snapdragon Spaces try to make it easier to get apps ready for augmented reality, The Verge. https://www.theverge.com/2021/11/9/22771850/qualcomm-ar-sdk-snapdragon-spaces-mixed-reality-metaverse.

  6. 6.

    Freeman, M. (2022) Qualcomm bets on the metaverse with a new $100 million investment fund, San Diego Union-Tribune. https://www.sandiegouniontribune.com/business/story/2022-03-21/qualcomm-bets-on-the-metaverse-with-a-new-100-million-investment-fund.

  7. 7.

    Qualcomm and Meta Partner to Deliver Multi-Generation Metaverse Experiences (2022). https://www.qualcomm.com/news/releases/2022/09/qualcomm-and-meta-partner-to-deliver-multi-generation-metaverse-.

  8. 8.

    Qualcomm Announces Collaboration with Microsoft to Expand and Accelerate AR to Usher in New Gateways to the Metaverse | Qualcomm (2022). https://www.qualcomm.com/news/releases/2022/01/qualcomm-announces-collaboration-microsoft-expand-and-accelerate-ar-usher.

  9. 9.

    Ermolaev, A. (2022). NVIDIA Is the key to the metaverse, GLG. https://glginsights.com/articles/nvidia-is-the-key-to-the-metaverse/.

  10. 10.

    Bambysheva, N. (2023). Nvidia teams up with microsoft on industrial metaverse, Forbes. https://www.forbes.com/sites/digital-assets/2023/03/21/nvidia-teams-up-with-microsoft-on-industrial-metaverse/.

  11. 11.

    Day, M. (2022, October 5). Autodesk forma: One platform to rule them all? AEC Magazine. https://aecmag.com/collaboration/autodesk-forma-one-platform-to-rule-them-all/.

  12. 12.

    https://redshift.autodesk.com/articles/what-is-xr.

  13. 13.

    Bhat, D. (2022). Autodesk, epic games partner to deliver real-time, immersive design capabilities to customers. https://gulfbusiness.com/autodesk-epic-games-strengthen-collaboration/.

    Mileva, G. (2022). NVIDIA and autodesk bring collaborative XR experiences to the cloud|ARPost. https://arpost.co/2022/11/04/nvidia-autodesk-xr-experiences-cloud/.

  14. 14.

    Ross, K. (2023). 80% of Metaverse users use crypto, paypal survey finds, blockworks. https://blockworks.co/news/metaverse-users-use-crypto.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Roman Shemakov .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Schulte, P., Shemakov, R. (2024).  The Future of Digital Infrastructure: Case Studies of Gobal Corporate Strategies in Augmented Reality. In: Chen, HY., Jenweeranon, P., Alam, N. (eds) Global Perspectives in the Metaverse. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-54802-4_7

Download citation

Publish with us

Policies and ethics