Abstract
This chapter explores how projection-based AR can be used in built environments to improve well-being of occupants. Stress, discomfort or sedentary behaviour are factors that have a negative impact on people’s well-being and efficiency. A number of ambient prototypes have been developed to help people address these issues. In parallel, gamification techniques have been successfully used in applications that aim to improve people’s health by encouraging them to change their behaviour. In this chapter, we first describe several ambient and augmented reality (AR) prototypes that aim to improve people’s well-being. Next, we discuss the idea of ambient projection-based AR providing situated interaction “in motion” in users’ environment, coupled with the concepts of playfulness, gamification, peripheral and calm technologies, in order to incite users’ behaviours towards improving well-being. We continue by describing a scenario and discussing technical considerations for its implementation. While different concepts encompassing the proposed idea have been explored individually, the whole idea presents an untapped potential that has yet to be explored.
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Notes
- 1.
Office workers spend 75% of their waking hours sitting down https://www.openaccessgovernment.org/office-workers-sitting-down/71612/. Last accessed on 3 December 2023.
- 2.
https://www.jabra.fr/supportpages/jabra-noise-guide#/#14207-41. Last accessed on 3 December 2023.
- 3.
https://archello.com/product/koto-smart-sensors. Last accessed on 3 December 2023.
- 4.
https://www.microsoft.com/hololens. Last accessed on 3 December 2023.
- 5.
https://www.magicleap.com/. Last accessed on 3 December 2023.
- 6.
https://www.dynamicprojection.com/mirror-head-en/. Last accessed on 3 December 2023.
- 7.
Pool Live Aid—Qualifica, Porto https://www.youtube.com/watch?v=l2bzAmysjc8. Last accessed on 6 December 2023.
- 8.
Interactive media wall (touch sensor, conductive ink, projection mapping)—Music Playing Wall https://www.youtube.com/watch?v=RG5Fi-eCLbc. Last accessed on 6 December 2023.
- 9.
It’s Lit! Make Projected AR Murals with Lightform https://www.youtube.com/watch?v=XTR-NhJ9em8&t=1s. Last accessed on 6 December 2023.
- 10.
See “Cupid flies in Brussels Airport. Skullmapping strikes again.” https://vimeo.com/294352021 for a real-life example of animated AR projections at Brussels airport. Made by http://skullmapping.com/ and posted by Dynamic Projection Institute https://vimeo.com/dynamicprojection. Last accessed on 6 December 2023.
- 11.
https://www.dynamicprojection.com/mirror-head-en/. Last accessed on 6 December 2023.
- 12.
See “Animator vs. Animation” by Alan Backer https://www.youtube.com/watch?v=npTC6b5-yvM for example. Last accessed on 6 December 2023.
- 13.
As stated in Blehm et al. (2005), “looking away at a distant object at least twice an hour during computer usage is sufficient for prevention of visual fatigue”.
- 14.
https://www.dynamicprojection.com/mirror-head-en/. Last accessed on 6 December 2023.
- 15.
https://designfor-me.com/advice-and-tips/ceiling-height-average-minimum-house/. Last accessed on 6 December 2023.
- 16.
https://www.optoma.fr/product-details/zu1050. Last accessed on 6 December 2023.
- 17.
https://www.dnp-screens.com/media/1763/free_guide.pdf. Last accessed on 6 December 2023.
- 18.
https://www.dnp-screens.com/media/1763/free_guide.pdf. Last accessed on 6 December 2023.
- 19.
https://www.gsa.gov/node/82715. Last accessed on 6 December 2023.
- 20.
https://www.optoma.fr/product-details/zu1050#specifications. Last accessed on 6 December 2023.
- 21.
Based on diagonal of 1 m for a 16/10 screen.
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Kljun, M., Ducasse, J., Pucihar, K.Č. (2024). The Unexplored Potential of Playful Ambient Projection-Based AR to Improve Well-Being. In: Geroimenko, V. (eds) Augmented Reality Games II. Springer, Cham. https://doi.org/10.1007/978-3-031-54475-0_8
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