Abstract
This chapter delves into the application of gamification in dentistry, with a specific focus on its impact on both patients and dental education. It discusses gamification as a distraction tool, particularly in pediatric dentistry, utilizing various devices. Furthermore, it emphasizes the significance of interactive games and simulations in engaging patients. The chapter introduces serious games for dental students and clinicians, underlining their pivotal role in skill development within dental education. Additionally, it delves into the necessary resources for creating serious games, with particular emphasis on the integration of 3D models into applications and serious games. Ethical considerations and limitations are also comprehensively examined, offering a comprehensive view of the potential benefits and challenges associated with gamification and serious games in the field of dentistry.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
de Carvalho CV, Coelho A (2022) Game-based learning, gamification in education and serious games. Computers 11(3):36. https://doi.org/10.3390/computers11030036
Faust AM, Ahmed SN, Johnston LB, Harmon JB (2021) Teaching methodologies for improving dental students’ implementation of ergonomic operator and patient positioning. J Dent Educ 85:370–378. https://doi.org/10.1002/jdd.12438
Fonseca GRBC, Yang J, Cecot TS (2023) Group-based virtual reality dissections of the head in preclinical dental education. J Dent Educ 1–3. https://doi.org/10.1002/jdd.13357
Frankland L, Scott K, Brownstein SA, Copeland CC (2023) Ergonomic intervention for musculoskeletal pain in preclinical dental students. J Dent Educ 2023:1–2. https://doi.org/10.1002/jdd.13188
Gandolfi MG, Zamparini F, Spinelli A, Prati C (2023) Āsana for neck, shoulders, and wrists to prevent musculoskeletal disorders among dental professionals: in-office Yóga protocol. J Funct Morphol Kinesiol 8(1):26. https://doi.org/10.3390/jfmk8010026
Mladenovic R (2020) The usage of augmented reality in dental education. In: Geroimenko V (ed) Augmented reality in education. Springer series on cultural computing. Springer, Cham. https://doi.org/10.1007/978-3-030-42156-4_8
Mladenovic R (2023) AI-powered and “augmented” dentistry: applications, implications and limitations. In: Geroimenko V (ed) Augmented reality and artificial intelligence. Springer series on cultural computing. Springer, Cham. https://doi.org/10.1007/978-3-031-27166-3_12
Mladenovic R, Djordjevic F (2021a) Effectiveness of virtual reality as a distraction on anxiety and pain during impacted mandibular third molar surgery under local anesthesia. J. Stomatol Oral Maxillofac Surg 122(4). https://doi.org/10.1016/j.jormas.2021.03.009
Mladenovic R, AlQahtani S, Mladenovic K et al (2022a) Effectiveness of technology-enhanced teaching methods of undergraduate dental skills for local anaesthesia administration during COVID-19 era: students’ perception. BMC Oral Health 22:40. https://doi.org/10.1186/s12903-022-02077-6
Mladenovic R, Dakovic D, Pereira L et al (2020a) Effect of augmented reality simulation on administration of local anaesthesia in paediatric patients. Eur J Dent Educ 24(3):507–512. https://doi.org/10.1111/eje.12529
Mladenovic R, Kalevski K, Davidovic B et al (2023) The role of artificial intelligence in the accurate diagnosis and treatment planning of non-syndromic supernumerary teeth: a case report in a six-year-old boy. Children 10(5):839. https://doi.org/10.3390/children10050839
Mladenovic R, Matvijenko V, Subaric L, Mladenovic K (2022b) Augmented reality as e-learning tool for Intraoral Examination and dental charting during Covid-19 ERA. J Dent Educ 86(S1):862–864. https://doi.org/10.1002/jdd.12780
Mladenovic R, Milosavljevic M, Stanisic D, Vasovic M (2022c) Importance of Artificial Intelligence in the analysis of children’s CBCT imaging by dental students. J Dent Educ 00:00–00. https://doi.org/10.1002/jdd.13060
Mladenovic R, Pereira L, Djordjevic F et al (2020b) The use of mobile-aided learning in education of local anesthesia for the inferior alveolar nerve block. Vojnosanit Pregl 77(8):839–843. https://doi.org/10.2298/VSP180622154M
Mladenovic R, Pereira L, Mladenovic K et al (2019) Effectiveness of augmented reality mobile simulator in teaching local anesthesia of inferior alveolar nerve block. J Dent Educ 83(4):423–428
Sipiyaruk K, Hatzipanagos S, Reynolds PA, Gallagher JE (2021) Serious games and the COVID-19 pandemic in dental education: an integrative review of the literature. Computers 10(4):42. https://doi.org/10.3390/computers10040042
Wan T, Liu K, Li B, Wang X (2023) Effectiveness of immersive virtual reality in orthognathic surgical education: a randomized controlled trial. J Dent Educ 2023:1–9. https://doi.org/10.1002/jdd.13380
Yamashita Y, Shimohira D, Aijima R et al (2020) Clinical effect of virtual reality to relieve anxiety during impacted mandibular third molar extraction under local anesthesia. J Oral Maxillofac Surg 78(4). https://doi.org/10.1016/j.joms.2019.11.016
Zafar S, Mladenovic K, AlQahtani S, Puranik C, Mladenovic R (2022) Assessing the pedological impact of local anesthesia dental simulator as serious game. Appl Sci 12(7):3285. https://doi.org/10.3390/app12073285
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Mladenovic, R., Mladenovic, K. (2024). From Boring to Engaging: Using Gamification to Transform Dental Education and Practice. In: Geroimenko, V. (eds) Augmented Reality Games II. Springer, Cham. https://doi.org/10.1007/978-3-031-54475-0_11
Download citation
DOI: https://doi.org/10.1007/978-3-031-54475-0_11
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-54474-3
Online ISBN: 978-3-031-54475-0
eBook Packages: Computer ScienceComputer Science (R0)