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From Boring to Engaging: Using Gamification to Transform Dental Education and Practice

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Augmented Reality Games II

Abstract

This chapter delves into the application of gamification in dentistry, with a specific focus on its impact on both patients and dental education. It discusses gamification as a distraction tool, particularly in pediatric dentistry, utilizing various devices. Furthermore, it emphasizes the significance of interactive games and simulations in engaging patients. The chapter introduces serious games for dental students and clinicians, underlining their pivotal role in skill development within dental education. Additionally, it delves into the necessary resources for creating serious games, with particular emphasis on the integration of 3D models into applications and serious games. Ethical considerations and limitations are also comprehensively examined, offering a comprehensive view of the potential benefits and challenges associated with gamification and serious games in the field of dentistry.

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Correspondence to Rasa Mladenovic .

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Mladenovic, R., Mladenovic, K. (2024). From Boring to Engaging: Using Gamification to Transform Dental Education and Practice. In: Geroimenko, V. (eds) Augmented Reality Games II. Springer, Cham. https://doi.org/10.1007/978-3-031-54475-0_11

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  • DOI: https://doi.org/10.1007/978-3-031-54475-0_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-54474-3

  • Online ISBN: 978-3-031-54475-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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