Skip to main content

Design Process and Initial Development of a Serious Game for Supporting the Personal Development of Young Athletes

  • Conference paper
  • First Online:
Smart Mobile Communication & Artificial Intelligence (IMCL 2023)


A Personal Development Manager (PDM) is an individual responsible for providing off-field support for the well-being, transition, and dual-career development of athletes. Using gamified digital tools, the GOAL4PDM initiative intends to provide the necessary information to anyone interested in becoming a PDM. Experts in the field have therefore created missions for a serious game to educate about the PDM's role. The expert team was provided with two design templates to ensure consistency and coherence. The first template is used to design a mission, including its name, description, list of tasks, and brief descriptions of each. Then, a task design template is provided for designing each individual task, which is primarily the player's interaction with an object, a non-player character, a questionnaire, or a minigame. Based on the supplied missions and tasks, an alpha version of the game focusing on one of the missions is created. Future stages include developing the remaining missions and implementing a save system to preserve the game's progress for users.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
USD 99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 129.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions


  1. Gulliver, A., Griffiths, K.M., Mackinnon, A., Batterham, P.J., Stanimirovic, R.: The mental health of Australian elite athletes. J. Sci. Med. Sport 18(3), 255–261 (2015)

    Article  Google Scholar 

  2. Stansen, C., Chambers, T.P.: An interpretative phenomenological analysis of the player development manager role in Australian professional sports. Qual. Res. Sport Exercise Health 11(2), 152–167 (2019)

    Article  Google Scholar 

  3. Naul, E., Liu, M.: Why story matters: A review of narrative in serious games. J. Educ. Comput. Res. 58(3), 687–707 (2020)

    Article  Google Scholar 

Download references


This research has been funded by the European Union. Project: 101050403 — GOAL4PDM — ERASMUS-SPORT-2021-SCP. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Author information

Authors and Affiliations


Corresponding author

Correspondence to Georgina Skraparli .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Skraparli, G. et al. (2024). Design Process and Initial Development of a Serious Game for Supporting the Personal Development of Young Athletes. In: Auer, M.E., Tsiatsos, T. (eds) Smart Mobile Communication & Artificial Intelligence. IMCL 2023. Lecture Notes in Networks and Systems, vol 936. Springer, Cham.

Download citation

  • DOI:

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-54326-5

  • Online ISBN: 978-3-031-54327-2

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics