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Convergence of Digital Technologies in Science Teaching at School

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Rethinking Science Education in Latin-America

Abstract

This chapter presents the convergence of digital technologies applied in four experiences of interaction in science education. The first experience presents the potential of the interaction forums of virtual social networks in the context of physics explored through a science fiction film. The second summarizes the development of a video game for mobile devices focused on the recognition of biological controllers. The third and fourth sections present the design and application of online role-playing video games to teach about wetland ecosystems and to develop the concept of discontinuity of matter, respectively. Each of the experiences presents its objectives, scope, and limitations, together with reflections and projections of the work done, with the intention of offering the reader possible scenarios for future or current research in the field.

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García-Martínez, Á. et al. (2024). Convergence of Digital Technologies in Science Teaching at School. In: Marzabal, A., Merino, C. (eds) Rethinking Science Education in Latin-America. Contemporary Trends and Issues in Science Education, vol 59. Springer, Cham. https://doi.org/10.1007/978-3-031-52830-9_16

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