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Integrating DGBL and Collaborative Learning in Enterprise Resource Planning Courses for Students with Engineering Background

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Towards a Hybrid, Flexible and Socially Engaged Higher Education (ICL 2023)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 899))

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Abstract

Although the current ERP (Enterprise Resource Planning) course has the latest information system software as in the industry that can be operated in class, and with the refinement of PBL and teaching methods, students can learn from the perspective of system implementation, rather than the traditional system operation level. However, for most students, they are still more inclined to work data input, and cannot connect to process-oriented knowledge, or even processes analysis, causing students to fall into repetitive and monotonous system operations. Therefore, this study intends to apply the digital online game competition in the ERP courses of the technical University students. To evaluate the “game-based teaching plan and course design strategy”, a statistical comparative analysis is carried out on the impact of the ERP course plan. It is hoped that through such an instructional design integrating PBL and game-based learning, it can encourage students’ spontaneous and interesting learning motivation and improve the effect of learning participation.

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Correspondence to Ming-Der May .

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© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

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May, MD. (2024). Integrating DGBL and Collaborative Learning in Enterprise Resource Planning Courses for Students with Engineering Background. In: Auer, M.E., Cukierman, U.R., Vendrell Vidal, E., Tovar Caro, E. (eds) Towards a Hybrid, Flexible and Socially Engaged Higher Education. ICL 2023. Lecture Notes in Networks and Systems, vol 899. Springer, Cham. https://doi.org/10.1007/978-3-031-51979-6_15

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