Abstract
The paper proposes an approach to improving player engagement and learning outcomes in seminar-style games, based on emphasizing player agency, meaningful choices, and uncertainty. As a case study, it introduces a game focused on trust in cybersecurity, whose design incorporates resource management, hidden agendas for each player, and a shared failure condition.
The authors would like to thank the NATO Cooperative Cyber Defence Centre of Excellence for their support in running the game.
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Callaghan, P., Fiadotau, M. (2024). Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game. In: Dondio, P., et al. Games and Learning Alliance. GALA 2023. Lecture Notes in Computer Science, vol 14475. Springer, Cham. https://doi.org/10.1007/978-3-031-49065-1_3
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