Abstract
This paper presents the design and evaluation of Gamified CollectiveEyes that is a digital infrastructure to collectively share human eyes. Gamified CollectiveEyes collects people’s viewpoints in the world anywhere at all times, and a user sees several collected viewpoints simultaneously in a 3D virtual space. For navigating human viewpoints collected by Gamified CollectiveEyes, we propose a novel abstraction named topic channel in the paper, where a user can choose appropriate viewpoints and hearings that he/she wants to see. After presenting an overview of Gamified CollectiveEyes, we show two user studies to investigate potential opportunities and pitfalls of Gamified CollectiveEyes: the first user study is to investigate the human motivation mechanism to offer their viewpoints and the second user study is to investigate the configuration to present multiple viewpoints. We also show the limitation and future work of the current development of Gamified CollectiveEys.
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Kimura, R., Nakajima, T., Satoh, I. (2023). Gamified CollectiveEyes: A Gamified Distributed Infrastructure for Collectively Sharing People’s Eyes. In: Moniz, N., Vale, Z., Cascalho, J., Silva, C., Sebastião, R. (eds) Progress in Artificial Intelligence. EPIA 2023. Lecture Notes in Computer Science(), vol 14115. Springer, Cham. https://doi.org/10.1007/978-3-031-49008-8_2
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DOI: https://doi.org/10.1007/978-3-031-49008-8_2
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