Abstract
This paper aims to (i) characterize an interdisciplinary online training program (AGILAB CENTER) based on the application of Serious Games (SG) to develop new geriatric therapy approaches and (ii) evaluate the perspectives of the participants on teaching methods, learning outcomes, and the relationships between both dimensions. All the participants registered in AGILAB CENTERS were invited to try 4 different therapeutic games and SG-based training for elderly care (24 h, spread over 3–4 months). Participants filled out a questionnaire that was divided into 3 main parts: characteristics of participants; teaching methods; and learning outcomes. Statements about these dimensions were rated on a 0–5 Likert scale, where 0 meant “I don’t agree at all” and 5 meant “I totally agree.” Twenty institutions dedicated to geriatric care participated (N = 30 professionals; only 15.21% were health care providers). Most of the participants implemented SG in residential homes or adult day care centers and few presented relevant experiences using game-based strategies as evaluation methodologies. Networking was considered important and inspired the participants to share experiences and doubts. Moderate correlations were found between curiosity about theories and models for SG application and recognition of the importance of creating procedures to validate good practices in geriatric care. Participation in a digital networking training method for promoting the SG paradigm received a positive assessment from the participants.
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Rosa, M., Lopes, S., Silva, E., Pincegher, D., Martins, N. (2023). Description and Subjective Evaluation of an Interdisciplinary Online Training Program Based on Games for Social Care and Health Professionals. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_9
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