Abstract
Our Cultural Heritage is a treasure trove of human history, consisting of collective knowledge, traditions, and artifacts passed down from our predecessors. Communication of Cultural Heritage in the contemporary digital era can be facilitated through interactive media, such as games, which serve a purpose beyond mere entertainment. Serious Games have evolved as a potent instrument for engaging users in investigating Cultural Heritage. They offer an immersive and intriguing experience transcending mere passive observation, encouraging active participation.
The demo of the BeA-ViR Game presents a work-in-progress Serious Game to emphasize Cultural Heritage content in a virtual environment. To be more specific, simple gamification elements focused on chronological and spatial dimensions are introduced presenting ancient archaeological findings uncovered in Japan in order to engage users with the virtual contents.
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Acknowledgements
The BeArchaeo project is funded by the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie, Grant Agreement No 823826. The content of this paper represents the views of the authors only and is their sole responsibility; it cannot be considered to reflect the views of the European Commission and/or the Consumers, Health, Agriculture and Food Executive Agency or any other body of the European Union. The European Commission and the Agency do not accept any responsibility for use that may be made of the information it contains.
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Murtas, V., Lombardo, V. (2023). BeA-ViR Game: From Virtual Exploration to Simple Gamification. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_39
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