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A Prototype of a 3D Shooter Game for the Visually Impaired Player

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Serious Games (JCSG 2023)

Abstract

Visual impairment refers to a significant loss of vision that cannot be fully corrected with glasses, contact lenses, medication, or surgery. It encompasses a range of conditions, from partial sight to total blindness, and can result from various causes, including congenital conditions, eye diseases, injuries, or neurological disorders. This paper presents an ongoing project of a prototype of a 3D shooter game that is designed to be accessible to people with visual impairments. The game uses a variety of techniques to provide players with information about their surroundings, even if they cannot see. These techniques include audio cues, haptic feedback, and spatial awareness. The prototype’s gameplay mechanics are tailored to provide an engaging and intuitive experience. Players rely on auditory cues, such as varying tones, sound effects, and directional audio, to navigate the virtual world, solve puzzles, and overcome challenges. The game mechanics encourage players to use their auditory acuity and critical thinking skills to progress through the game.

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Correspondence to Rogerio Eduardo da Silva .

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da Silva, R.E., Rito, P.N. (2023). A Prototype of a 3D Shooter Game for the Visually Impaired Player. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_34

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  • DOI: https://doi.org/10.1007/978-3-031-44751-8_34

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-44750-1

  • Online ISBN: 978-3-031-44751-8

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