Abstract
A “serious game” simulating examples of marine life found at the artificial reef ex-HMS Scylla has been developed to demonstrate the impact of environmental changes. The game has been adapted from prior research into agent-based models of marine ecologies. The design of the game considers the abstraction and presentation of marine life, and the effect of environmental changes. Two simulations are performed: one exposing the ecology to the effects of climate change, and another which simulates the introduction of microplastics. A pilot study measured knowledge-recall for simulations with open and closed-ended questions, user awareness of environmental issues and future game design preferences. This research contributes by both demonstrating the conversion of a complex marine simulation to a game format, and also emphasises the potential of the simulation journey to learning and engagement.
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Notes
- 1.
Here ‘marine biology’ research refers to both biology and ecologies by experts in the field.
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White, D., Stone, R., Cracknell, D. (2023). The Design, Development and Pilot Study of a Marine Ecological Simulation for Education of Environmental Changes on Marine Life. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_31
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