Skip to main content

A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees

  • Conference paper
  • First Online:
Extended Reality (XR Salento 2023)

Abstract

Innovative workforce training solutions are essential as Industry 4.0 transforms the manufacturing and automation landscape. The Virtual Reality (VR) training system described in this paper uses multiple visualization techniques to track employees’ progress. To accommodate a range of user preferences and training objectives, the system makes use of various visualization techniques. PDF printouts offer a concise, portable summary of individual performance metrics, while 2D maps provide an overview of spatial navigation and task completion within the VR environment. 3D scenes allow for a more immersive, interactive visualization of employee progress, allowing users to better understand complex scenarios and relationships. The proposed system seeks to improve user engagement, comprehension, and retention of training outcomes by incorporating these visualization techniques.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Cárdenas-Robledo, L.A., Hernández-Uribe, Ó., Reta, C., Cantoral-Ceballos, J.A.: Extended reality applications in industry 4.0. – a systematic literature review. Telematics Inform. 73, 101863 (2022). https://doi.org/10.1016/j.tele.2022.101863. https://www.sciencedirect.com/science/article/pii/S073658532200096X

  2. Bowman, D.A., McMahan, R.P.: Virtual reality: how much immersion is enough? Computer 40(7), 36–43 (2007)

    Article  Google Scholar 

  3. Card, S.K., Mackinlay, J., Shneiderman, B.: Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann (1999)

    Google Scholar 

  4. Carretero, M.P., García, S., Moreno, A., Alcain, N., Elorza, I.: Methodology to create virtual reality assisted training courses within the Industry 4.0 vision. Multimedia Tools Appl. 80(19), 29699–29717 (2021). https://doi.org/10.1007/s11042-021-11195-2

    Article  Google Scholar 

  5. Chandler, T., et al.: Immersive analytics. In: 2015 Big Data Visual Analytics (BDVA), pp. 1–8. IEEE (2015)

    Google Scholar 

  6. Chittaro, L.: Improving knowledge retention and perceived control through serious games: a study about assisted emergency evacuation. IEEE Trans. Vis. Comput. Graph., 1–12 (2023). https://doi.org/10.1109/TVCG.2023.3292473

  7. Damiani, L., Demartini, M., Guizzi, G., Revetria, R., Tonelli, F.: Augmented and virtual reality applications in industrial systems: a qualitative review towards the industry 4.0 era. IFAC-PapersOnLine 51(11), 624–630 (2018). https://doi.org/10.1016/j.ifacol.2018.08.388. https://www.sciencedirect.com/science/article/pii/S2405896318315131. 16th IFAC Symposium on Information Control Problems in Manufacturing INCOM 2018

  8. Flotyński, J., Walczak, K., Sobociński, P., Gałązkiewicz, A.: Knowledge-based management of virtual training scenarios. Procedia Comput. Sci. 192, 766–775 (2021)

    Article  Google Scholar 

  9. Gavish, N., et al.: Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. Interact. Learn. Environ. 23(6), 778–798 (2015)

    Article  Google Scholar 

  10. Ieronutti, L., Ranon, R., Chittaro, L.: High-level visualization of users’ navigation in virtual environments. In: Costabile, M.F., Paternò, F. (eds.) INTERACT 2005. LNCS, vol. 3585, pp. 873–885. Springer, Heidelberg (2005). https://doi.org/10.1007/11555261_69

    Chapter  Google Scholar 

  11. Lasi, H., Fettke, P., Kemper, H.-G., Feld, T., Hoffmann, M.: Industry 4.0. business & information systems engineering 6(4), 239–242 (2014). https://doi.org/10.1007/s12599-014-0334-4

  12. Li, Q., et al.: A visual analytics approach for understanding reasons behind snowballing and comeback in MOBA games. IEEE Trans. Vis. Comput. Graph. 23, 1–1 (2016). https://doi.org/10.1109/TVCG.2016.2598415

  13. Maik, M., Sobociński, P., Walczak, K., Strugała, D., Górski, F., Zawadzki, P.: Flexible photorealistic VR training system for electrical operators. In: Proceedings of the 27th International Conference on 3D Web Technology, pp. 1–9 (2022)

    Google Scholar 

  14. Pathmanathan, N., Öney, S., Becher, M., Sedlmair, M., Weiskopf, D., Kurzhals, K.: Been there, seen that: visualization of movement and 3D eye tracking data from real-world environments. Comput. Graph. Forum 42(3), 385–396 (2023). https://doi.org/10.1111/cgf.14838. https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.14838

  15. Ruddle, R.A., Lessels, S.: The benefits of using a walking interface to navigate virtual environments. ACM Trans. Comput.-Hum. Interact. (TOCHI) 16(1), 1–18 (2009)

    Article  Google Scholar 

  16. Schwab, K.: The Fourth Industrial Revolution. Currency (2017)

    Google Scholar 

  17. Shneiderman, B.: The eyes have it: a task by data type taxonomy for information visualizations. In: Proceedings 1996 IEEE Symposium on Visual Languages, pp. 336–343. IEEE (1996)

    Google Scholar 

  18. Slater, M., Sanchez-Vives, M.V.: Enhancing our lives with immersive virtual reality. Frontiers Rob. AI 3, 74 (2016)

    Google Scholar 

  19. Strugała, D., Nowak, A., Górski, F., Walczak, K.: Semi-structured visual design of complex industrial 3D training scenes. In: The 25th International Conference on 3D Web Technology, pp. 1–9 (2020)

    Google Scholar 

  20. Tory, M., Kirkpatrick, A.E., Atkins, M.S., Moller, T.: Visualization task performance with 2D, 3D, and combination displays. IEEE Trans. Visual Comput. Graphics 12(1), 2–13 (2005)

    Article  Google Scholar 

  21. Tory, M., Moller, T.: Human factors in visualization research. IEEE Trans. Visual Comput. Graphics 10(1), 72–84 (2004)

    Article  Google Scholar 

  22. Walczak, K., et al.: Semantic modeling of virtual reality training scenarios. In: Bourdot, P., Interrante, V., Kopper, R., Olivier, A.-H., Saito, H., Zachmann, G. (eds.) EuroVR 2020. LNCS, vol. 12499, pp. 128–148. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-62655-6_8

    Chapter  Google Scholar 

  23. Yi, J.S., Kang, Y., Stasko, J., Jacko, J.A.: Toward a deeper understanding of the role of interaction in information visualization. IEEE Trans. Visual. Comput. Graph. 13(6), 1224–1231 (2007)

    Article  Google Scholar 

Download references

Acknowledgments

The presented research was co-funded by the National Center for Research and Development under grant number LIDER/55/0287/L-12/20/NCBR/2021.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Adam Gałązkiewicz .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Gałązkiewicz, A., Maik, M., Walczak, K., Leszczyński, C., Głowaczewska, J. (2023). A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2023. Lecture Notes in Computer Science, vol 14219. Springer, Cham. https://doi.org/10.1007/978-3-031-43404-4_34

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-43404-4_34

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-43403-7

  • Online ISBN: 978-3-031-43404-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics