Skip to main content

Evaluating ChatGPT’s Decimal Skills and Feedback Generation in a Digital Learning Game

  • Conference paper
  • First Online:
Responsive and Sustainable Educational Futures (EC-TEL 2023)

Abstract

While open-ended self-explanations have been shown to promote robust learning in multiple studies, they pose significant challenges to automated grading and feedback in technology-enhanced learning, due to the unconstrained nature of the students’ input. Our work investigates whether recent advances in Large Language Models, and in particular ChatGPT, can address this issue. Using decimal exercises and student data from a prior study of the learning game Decimal Point, with more than 5,000 open-ended self-explanation responses, we investigate ChatGPT's capability in (1) solving the in-game exercises, (2) determining the correctness of students’ answers, and (3) providing meaningful feedback to incorrect answers. Our results showed that ChatGPT can respond well to conceptual questions, but struggled with decimal place values and number line problems. In addition, it was able to accurately assess the correctness of 75% of the students’ answers and generated generally high-quality feedback, similar to human instructors. We conclude with a discussion of ChatGPT's strengths and weaknesses and suggest several venues for extending its use cases in digital teaching and learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://help.openai.com/en/articles/6825453-chatgpt-release-notes.

  2. 2.

    https://github.com/mmabrouk/chatgpt-wrapper.

  3. 3.

    https://github.com/McLearn-Lab/ECTEL2023-DP-SE.

References

  1. Adams, D.M., Clark, D.B.: Integrating self-explanation functionality into a complex game environment: keeping gaming in motion. Comput. Educ. 73, 149–159 (2014)

    Article  Google Scholar 

  2. Bengio, Y., Ducharme, R., Vincent, P.: A neural probabilistic language model. Adv. Neural Inform. Process. Syst. 13 (2000)

    Google Scholar 

  3. Bubeck, S., et al.: Sparks of artificial general intelligence: early experiments with gpt-4. arXiv preprint arXiv:2303.12712 (2023)

  4. Corral, D., Carpenter, S.K., Clingan-Siverly, S.: The effects of immediate versus delayed feedback on complex concept learning. Quar. J. Exper. Psychol. 74(4), 786–799 (2021)

    Article  Google Scholar 

  5. Cotton, D.R.E., Cotton, P.A., Shipway, J.R.: Chatting and Cheating: Ensuring academic integrity in the era of ChatGPT. EdArXiv, 1–11 (2023)

    Google Scholar 

  6. DeCuir-Gunby, J.T., Marshall, P.L., McCulloch, A.W.: Developing and using a codebook for the analysis of interview data: an example from a professional development research project. Field Meth. 23(2), 136–155 (2011)

    Article  Google Scholar 

  7. Devlin, J., Chang, M.-W., Lee, K., Toutanova, K.: Bert: Pre-training of deep bidirectional transformers for language understanding. arXiv preprint arXiv:1810.04805 (2018)

  8. Frieder, S., et al.: Mathematical capabilities of chatgpt. arXiv preprint arXiv:2301.13867 (2023)

  9. Hou, X., Nguyen, H.A., Richey, J.E., Harpstead, E., Hammer, J., McLaren, B.M.: Assessing the effects of open models of learning and enjoyment in a digital learning game. Int. J. Artif. Intell. Educ. 32(1), 120–150 (2022)

    Article  Google Scholar 

  10. Hou, X., Nguyen, H.A., Elizabeth Richey, J., McLaren, B. M.: Exploring how gender and enjoyment impact learning in a digital learning game. In: Bittencourt, I.I., Cukurova, M., Muldner, K., Luckin, R., Millán, E. (eds.) Artificial Intelligence in Education: 21st International Conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part I, pp. 255–268. Springer International Publishing, Cham (2020). https://doi.org/10.1007/978-3-030-52237-7_21

    Chapter  Google Scholar 

  11. Hsu, Chung-Yuan., Tsai, Chin-Chung.: Investigating the impact of integrating self-explanation into an educational game: A pilot study. In: Chang, Maiga, Hwang, Wu-Yuin., Chen, Ming-Puu., Müller, Wolfgang (eds.) Edutainment 2011. LNCS, vol. 6872, pp. 250–254. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-23456-9_49

    Chapter  Google Scholar 

  12. Johnson, C.I., Mayer, R.E.: Applying the self-explanation principle to multimedia learning in a computer-based game-like environment. Comput. Hum. Behav. 26(6), 1246–1252 (2010)

    Article  Google Scholar 

  13. Kulhavy, R.W., Stock, W.A.: Feedback in written instruction: the place of response certitude. Educ. Psychol. Rev. 1, 279–308 (1989)

    Article  Google Scholar 

  14. Kung, T.H., et al.: Performance of ChatGPT on USMLE: potential for AI-assisted medical education using large language models. PLoS Digital Health 2, 2, e0000198 (2023)

    Google Scholar 

  15. McLaren, B.M., Adams, D.M., Mayer, R.E., Forlizzi, J.: A computer-based game that promotes mathematics learning more than a conventional approach. Int. J. Game-Bas. Learn. 7(1), 36–56 (2017)

    Article  Google Scholar 

  16. McLaren, B.M., DeLeeuw, K.E., Mayer, R.E.: Polite web-based intelligent tutors: can they improve learning in classrooms? Comput. Educ. 56(3), 574–584 (2011)

    Article  Google Scholar 

  17. McLaren, B.M., Richey, J.E., Nguyen, H.A., Mogessie, M.: Focused self-explanations lead to the best learning outcomes in a digital learning game. In: Proceedings of the 17th International Conference of the Learning Sciences, pp. 1229–1232 ISLS (2022)

    Google Scholar 

  18. Moore, S., Nguyen, H.A., Bier, N., Domadia, T., Stamper, J.: Assessing the quality of student-generated short answer questions using GPT-3. In: Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption: 17th European Conference on Technology Enhanced Learning, EC-℡ 2022, Toulouse, France, September 12–16, 2022, Proceedings, pp. 243–257. Springer (2022)

    Google Scholar 

  19. Nguyen, H., Hou, X., Stamper, J., McLaren, B.M.: Moving beyond test scores: analyzing the effectiveness of a digital learning game through learning analytics. In: Proceedings of the 13th International Conference on Educational Data Mining (2020)

    Google Scholar 

  20. Nguyen, H.A., Bhat, S., Moore, S., Bier, N., Stamper, J.: Towards generalized methods for automatic question generation in educational domains. In: Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption: 17th European Conference on Technology Enhanced Learning, EC-℡ 2022, Toulouse, France, September 12–16, 2022, Proceedings. pp. 272–284. Springer (2022)

    Google Scholar 

  21. Nguyen, H.A., Hou, X., Stec, H., Di, S., Stamper, J., McLaren, B.: Examining the benefits of prompted self-explanation for problem-solving in a decimal learning game. In: Proceedings of the International Conference on Artificial Intelligence in Education. Springer

    Google Scholar 

  22. O’Neil, H.F., Chung, G.K., Kerr, D., Vendlinski, T.P., Buschang, R.E., Mayer, R.E.: Adding self-explanation prompts to an educational computer game. Comput. Hum. Behav. 30, 23–28 (2014)

    Article  Google Scholar 

  23. Pardos, Z.A., Bhandari, S.: Learning gain differences between ChatGPT and human tutor generated algebra hints. arXiv preprint arXiv:2302.06871 (2023)

  24. Qin, C., Zhang, A., Zhang, Z., Chen, J., Yasunaga, M., Yang, D.: Is chatgpt a general-purpose natural language processing task solver? arXiv preprint arXiv:2302.06476 (2023)

  25. Ramesh, D., Sanampudi, S.K.: An automated essay scoring systems: a systematic literature review. Artif. Intell. Rev. 55(3), 2495–2527 (2022)

    Article  Google Scholar 

  26. Razzaq, R., Ostrow, K.S., Heffernan, N.T.: Effect of immediate feedback on math achievement at the high school level. In: Bittencourt, I.I., Cukurova, M., Muldner, K., Luckin, R., Millán, E. (eds.) AIED 2020. LNCS (LNAI), vol. 12164, pp. 263–267. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-52240-7_48

  27. Richey, J.E., et al.: More confusion and frustration, better learning: The impact of erroneous examples. Comput. Educ. 139, 173–190 (2019)

    Article  Google Scholar 

  28. Rudolph, J., Tan, S., Tan, S.: ChatGPT: bullshit spewer or the end of traditional assessments in higher education? J. Appl. Learn. Teach. 6, 1 (2023)

    Google Scholar 

  29. Swart, E.K., Nielen, T.M., Sikkema-de Jong, M.T.: Supporting learning from text: a meta-analysis on the timing and content of effective feedback. Educ. Res. Rev. 28, 100296 (2019)

    Article  Google Scholar 

  30. Van der Kleij, F.M., Feskens, R.C., Eggen, T.J.: Effects of feedback in a computer-based learning environment on students’ learning outcomes: a meta-analysis. Rev. Educ. Res. 85(4), 475–511 (2015)

    Article  Google Scholar 

  31. Wylie, R., Chi, M.T.: The self-explanation principle in multimedia learning. The Cambridge Handbook of Multimedia Learning, vol. 413 (2014)

    Google Scholar 

  32. Ye, J., et al.: A Comprehensive Capability Analysis of GPT-3 and GPT-3.5 Series Models. arXiv preprint arXiv:2303.10420 (2023)

  33. Zhu, M., Lee, H.-S., Wang, T., Liu, O.L., Belur, V., Pallant, A.: Investigating the impact of automated feedback on students’ scientific argumentation. Int. J. Sci. Educ. 39(12), 1648–1668 (2017)

    Article  Google Scholar 

Download references

Acknowledgements

This work was supported by NSF Award #DRL-2201796. Thanks to Injila Adil for assisting with the coding of the self-explanation feedback.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Huy A. Nguyen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Nguyen, H.A., Stec, H., Hou, X., Di, S., McLaren, B.M. (2023). Evaluating ChatGPT’s Decimal Skills and Feedback Generation in a Digital Learning Game. In: Viberg, O., Jivet, I., Muñoz-Merino, P., Perifanou, M., Papathoma, T. (eds) Responsive and Sustainable Educational Futures. EC-TEL 2023. Lecture Notes in Computer Science, vol 14200. Springer, Cham. https://doi.org/10.1007/978-3-031-42682-7_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-42682-7_19

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-42681-0

  • Online ISBN: 978-3-031-42682-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics