Skip to main content

Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller

  • Conference paper
  • First Online:
Human-Computer Interaction – INTERACT 2023 (INTERACT 2023)

Abstract

A major concern in mixed-reality (MR) environments is to support intuitive and precise user interaction. Various modalities have been proposed and used, including gesture, gaze, voice, hand-recognition or even special devices, i.e. external controllers. However, these modalities may often feel unfamiliar and physically demanding to the end-user, leading to difficulties and fatigue. One possible solution worth investigating further is to use an everyday object, like a smartphone, as an external device for interacting with MR. In this paper, we present the design of a framework for developing an external smartphone controller to extend user input in MR applications, which we further utilize to implement a new interaction modality, a tap on the phone. We also report on findings of a user study (n=24) in which we examine performance and user experience of the suggested input modality through a comparative user evaluation task. The findings suggest that incorporating a smartphone as an external controller shows potential for enhancing user interaction in MR tasks requiring high precision, as well as pinpointing the value of providing alternative means of user input in MR applications depending on a given task and personalization aspects of an end-user.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Mirror networking. https://mirror-networking.gitbook.io/docs/

  2. Aguinis, H., Gottfredson, R.K., Joo, H.: Best-practice recommendations for defining, identifying, and handling outliers. Organ. Res. Methods 16(2), 270–301 (2013)

    Article  Google Scholar 

  3. Apple: Arkit. https://developer.apple.com/augmented-reality/arkit

  4. Babic, T., Reiterer, H., Haller, M.: Pocket6: a 6dof controller based on a simple smartphone application. In: Proceedings of the 2018 ACM Symposium on Spatial User Interaction, pp. 2–10. SUI 2018, Association for Computing Machinery, New York, NY, USA (2018). https://doi.org/10.1145/3267782.3267785

  5. Ban, Y., et al.: Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 69–78 (2013)

    Google Scholar 

  6. Bergé, L.P., Dubois, E., Raynal, M.: Design and evaluation of an “around the smartphone” technique for 3d manipulations on distant display. In: Proceedings of the 3rd ACM Symposium on Spatial User Interaction, pp. 69–78. SUI 2015, Association for Computing Machinery, New York, NY, USA (2015). https://doi.org/10.1145/2788940.2788941

  7. Brudy, F., et al.: Cross-device taxonomy: survey, opportunities and challenges of interactions spanning across multiple devices, pp. 1–28. CHI 2019, Association for Computing Machinery, New York, NY, USA (2019). https://doi.org/10.1145/3290605.3300792

  8. Büschel, W., Mitschick, A., Meyer, T., Dachselt, R.: Investigating smartphone-based pan and zoom in 3d data spaces in augmented reality. In: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services. MobileHCI 2019, Association for Computing Machinery, New York, NY, USA (2019). https://doi.org/10.1145/3338286.3340113

  9. Google: Arcore. https://arvr.google.com/arcore

  10. Hartmann, J., Gupta, A., Vogel, D.: Extend, push, pull: smartphone mediated interaction in spatial augmented reality via intuitive mode switching. In: Proceedings of the 2020 ACM Symposium on Spatial User Interaction. SUI 2020, Association for Computing Machinery, New York, NY, USA (2020). https://doi.org/10.1145/3385959.3418456

  11. Kubo, Y., Takada, R., Shizuki, B., Takahashi, S.: Exploring context-aware user interfaces for smartphone-smartwatch cross-device interaction. Wearabl. Ubiquit. Technol. 1(3), 1–21 (2017). https://doi.org/10.1145/3130934

    Article  Google Scholar 

  12. Microsoft: Hololens 2 gestures for navigating a guide in dynamics 365 guides (2022). https://learn.microsoft.com/en-us/dynamics365/mixed-reality/guides/operator-gestures-hl2#gestures

  13. Mohr, P., Tatzgern, M., Langlotz, T., Lang, A., Schmalstieg, D., Kalkofen, D.: Trackcap: enabling smartphones for 3d interaction on mobile head-mounted displays, pp. 1–11. CHI 2019, Association for Computing Machinery, New York, NY, USA (2019). https://doi.org/10.1145/3290605.3300815

  14. NASA: Nasa task load index. https://hsi.arc.nasa.gov/groups/TLX/

  15. Nath, A., Mukherjee, S.: Impact of mobile phone/smartphone: a pilot study on positive and negative effects. Int. J. Adv. Res. Comput. Sci. Manage. Stud. 3, 294–302 (2015)

    Google Scholar 

  16. Nováek, T., Jirina, M.: Overview of controllers of user interface for virtual reality. Presence Teleoper. Virtual. Environ. 29, 37–90 (2022). https://doi.org/10.1162/pres_a_00356

    Article  Google Scholar 

  17. Paay, J., Raptis, D., Kjeldskov, J., Skov, M.B., Ruder, E.V., Lauridsen, B.M.: Investigating cross-device interaction between a handheld device and a large display. p. 6608–6619. CHI 2017, Association for Computing Machinery, New York, NY, USA (2017). https://doi.org/10.1145/3025453.3025724

  18. Speicher, M., Hall, B.D., Nebeling, M.: What is mixed reality? In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–15. CHI 2019, Association for Computing Machinery, New York, NY, USA (2019). https://doi.org/10.1145/3290605.3300767

  19. Unity: Unity’s input system. https://docs.unity3d.com/Packages/com.unity.inputsystem@1.5/manual/index.html

  20. Unlu, A.E., Xiao, R.: Pair: phone as an augmented immersive reality controller. In: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology. VRST 2021, Association for Computing Machinery, New York, NY, USA (2021). https://doi.org/10.1145/3489849.3489878

  21. Vinayak, Ramanujan, D., Piya, C., Ramani, K.: MobiSweep: exploring spatial design ideation using a smartphone as a hand-held reference plane. In: Proceedings of the TEI 2016: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 12–20. TEI 2016, Association for Computing Machinery, New York, NY, USA (2016). https://doi.org/10.1145/2839462.2839490

  22. Yan, Y., Yu, C., Yi, X., Shi, Y.: HeadGesture: hands-free input approach leveraging head movements for HMD devices. Proc. ACM Interact. Mob. Wearabl. Ubiquitous. Technol. 2(4), 1–23 (2018). https://doi.org/10.1145/3287076

    Article  Google Scholar 

  23. Zhu, F., Grossman, T.: Bishare: exploring bidirectional interactions between smartphones and head-mounted augmented reality. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1–14. CHI 2020, Association for Computing Machinery, New York, NY, USA (2020). https://doi.org/10.1145/3313831.3376233

Download references

Acknowledgment

This work has been financially supported by the Hellenic Foundation for Research & Innovation (HFRI) under the 2nd Call for proposals for H.F.R.I. Research Projects to Support Faculty Members and Researchers, under the project entitled Electroencephalography and Eye Gaze driven Framework for Intelligent and Real-Time Human Cognitive Modelling (CogniX) with Proposal ID 3849.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Georgios Papadoulis .

Editor information

Editors and Affiliations

1 Electronic supplementary material

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Papadoulis, G., Sintoris, C., Fidas, C., Avouris, N. (2023). Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14142. Springer, Cham. https://doi.org/10.1007/978-3-031-42280-5_27

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-42280-5_27

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-42279-9

  • Online ISBN: 978-3-031-42280-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics