Abstract
Due to the emergence of the new coronavirus infectious disease, video call through teleconferencing systems is used for telework and telelearning in companies and educational institutions, respectively. Furthermore, communication using character avatars in the Metaverse space is gaining widespread popularity. On the other hand, it is difficult to accurately read nonverbal information such as line of sight and gestures in the aforementioned forms of tele- and virtual communication. Therefore, in this study, a Metaverse conference system using real-time video avatars is developed for formal situations.
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Acknowledgments
This work was supported by JSPS KAKENHI Grant Number JP23K11666.
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Hagihara, M., Kuriya, N., Ishida, T. (2023). Presence Communication Metaverse Conference System. In: Barolli, L. (eds) Advances in Networked-based Information Systems. NBiS 2023. Lecture Notes on Data Engineering and Communications Technologies, vol 183. Springer, Cham. https://doi.org/10.1007/978-3-031-40978-3_32
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DOI: https://doi.org/10.1007/978-3-031-40978-3_32
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