Abstract
When an analog audio signal is recorded into a digital audio workstation, it has to be converted into digital bits—a binary sequence of zeros and ones. This is done by the A/D converter in the audio interface. The incoming analog signal is sampled at precise and regular intervals, tens of thousands of times per second. This is known as the sample rate.
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Audio 4.1
Audio example—Synth and Drums recorded at 44.1 kHz (M4A 4892 kb)
Audio 4.2
Audio example—Synth and Drums recorded at 96 kHz (M4A 9497 kb)
Audio 4.3
Audio example—Drums at 0 bBFS recorded at 16bit (44.1 kHz) (M4A 3341 kb)
Audio 4.4
Audio example—Drums at 0 bBFS recorded at 24bit (44.1 kHz) (M4A 3354 kb)
Audio 4.5
Audio example—Drums buffer underrun errors—glitches and dropouts (M4A 4756 kb)
Audio 4.6
Audio example—Percussion WAV 44.1 kHz 16bit (M4A 3213 kb)
Audio 4.7
Audio example—Percussion MP3 96 kbps (M4A 2338 kb)
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Duggal, S. (2024). Digital. In: Record, Mix and Master. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-40067-4_4
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DOI: https://doi.org/10.1007/978-3-031-40067-4_4
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Publisher Name: Palgrave Macmillan, Cham
Print ISBN: 978-3-031-40066-7
Online ISBN: 978-3-031-40067-4
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