Abstract
Reverb is created when multiple, fast, complex echoes are merged together. The resulting sound is a type of ambience that the listener hears as one effect.
In recording and mixing scenarios, reverb is used to recreate the natural ambiences of different rooms and spaces without having to physically record in those spaces. Reverbs can also be used to deliberately create weird, unnatural and crazy spaces. Some reverbs are created using digital algorithms whilst convolution reverbs use impulse responses—samples of actual physical spaces.
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Audio 13.1
Audio example—Vocal with hall reverb (M4A 2555 kb)
Audio 13.2
Audio example—Vocal with chamber reverb (M4A 2547 kb)
Audio 13.3
Audio example—Vocal with room reverb (M4A 2446 kb)
Audio 13.4
Audio example—Vocal with plate reverb (M4A 2558 kb)
Audio 13.5
Audio example—Vocal with spring reverb (M4A 2450 kb)
Audio 13.6
Audio example—Acoustic guitar with phaser effect (M4A 1934 kb)
Audio 13.7
Audio example—Acoustic guitar with flanger effect (M4A 1864 kb)
Audio 13.8
Audio example—Acoustic guitar with chorus effect (M4A 1878 kb)
Audio 13.9
Audio example—Acoustic guitar with distortion (M4A 1982 kb)
Audio 13.10
Audio example—Acoustic guitar with saturation (M4A 1969 kb)
Audio 13.11
Audio example—Vocal untuned and tuned (M4A 4821 kb)
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Duggal, S. (2024). Effects. In: Record, Mix and Master. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-40067-4_13
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DOI: https://doi.org/10.1007/978-3-031-40067-4_13
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Publisher Name: Palgrave Macmillan, Cham
Print ISBN: 978-3-031-40066-7
Online ISBN: 978-3-031-40067-4
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