Abstract
In medical education and training, extended reality-based simulators have grown in popularity. In many countries, trainee ophthalmologists and optometrists develop their ophthalmoscopic skills using interactive scenarios with different eye fundus conditions shown via extended reality headsets. This positively affects learning outcomes and students’ confidence levels. Less is known about user experience. Therefore, we aimed to assess the objective and subjective parameters of user experience to elucidate the effect of using an extended reality-based ophthalmoscope simulator on human vision and user comfort. To the best of our knowledge, this is the first assessment of visual aftereffects and asthenopia complaints following the use of an extended reality-based ophthalmoscope simulator. On average, the near point of convergence, amplitude of accommodation, and fusional reserves did not change considerably in participants with normal or corrected-to-normal visual acuity following the training in extended reality. Nevertheless, some changes were observed in accommodation lag and microfluctuations at near. Moreover, the discomfort increased for some participants more than for others. Overall, the most widespread complaints were headaches, dry eyes, and eye strain. To reduce the potential discomfort, users can be recommended to follow the changes in their comfort and take breaks regularly.
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Acknowledgement
The research was funded by the Latvian Council of Science (project No. lzp-2021/1-0399). We thank Toms Grinbergs (University of Latvia) for taking the photo used as Fig. 1.
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Abdullayeva, A., Panke, K., Pladere, T. (2023). Training Ophthalmoscopic Skills in Extended Reality: Assessment of User Experience. In: Dekhtyar, Y., Saknite, I. (eds) 19th Nordic-Baltic Conference on Biomedical Engineering and Medical Physics. NBC 2023. IFMBE Proceedings, vol 89. Springer, Cham. https://doi.org/10.1007/978-3-031-37132-5_47
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DOI: https://doi.org/10.1007/978-3-031-37132-5_47
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