Abstract
Technology is crucial to education since it has spurred numerous innovations and advancements in the educational system. At the moment, augmented reality (AR) is thought to be one of the technologies that could have a significant impact on the field of education. The visual and interactive aspects of augmented reality, which enable the projection of digital content into the user’s field of view, have enormous promise as educational tools. For students, especially young ones, it might be helpful to design simulations that keep them attentive and interested in what they are studying. Therefore, the goal of this study is to enhance pre-schoolers’ vocabulary learning through the use of augmented reality. To accomplish the goal of this study, an AR application called the Home AR is created. The application’s focus is on teaching the children between the ages of 4 and 6; the names of everyday objects are in four distinct languages: English, Malay, Tamil, and Chinese. The furniture and appliances that are found in the living room, bathroom, bedroom, and kitchen are chosen to be displayed in this application. To display the images of home goods that can be scanned from the AR application, flashcards are created as markers. The performance of the students utilising the developed application and the conventional learning approach is compared in an experimental study. Additionally, a variety of evaluation techniques are used to examine how parents, teachers, and pre-schoolers feel about adopting augmented reality (AR) as a learning tool for vocabulary development. The findings gathered for this study demonstrated that pre-schoolers can efficiently acquire languages through AR. The results show that AR has a high potential for use as a revenue-generating medium in the future and can be used for learning.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Broadbent, J.T., Vavilova, Z.: Bilingual Identity: issues of self-identification of bilinguals in Malaysia and Tatarstan. 3L: Southeast Asian J. Engl. Lang. Stud. 21(3), 141–150 (2015)
Kim, L.S., et al.: The English Language And Its Impact On Identities Of Multilingual Malaysian Undergraduates. GEMA Online J. Lang. Stud. 10(1), 87–101 (2010)
Alqahtani, M.: The importance of vocabulary in language learning and how to be taught. Int. J. Teach. Educ. 3(3), 21–34 (2015)
Viera, R.T.: Vocabulary knowledge in the production of written texts: a case study on EFL language learners. Revista Tecnológica-ESPOL 30(3), 89–105 (2017)
Chen, R.W., Chan, K.K.: Using augmented reality flashcards to learn vocabulary in early childhood education. J. Educ. Comput. Res. 57(7), 1812–1831 (2019)
Agustin, R.W., Ayu, M.: The impact of using instagram for increasing vocabulary and listening skill. J. Engl. Lang. Teach. Learn. 2(1), 1–7 (2021)
Wong, K.M., Flynn, R.M., Neuman, S.B.: L2 vocabulary learning from educational media: the influence of screen-based scaffolds on the incidental–intentional continuum. TESOL J. 12(4), e641 (2021)
Jazuli, A.J.M., Din, F.F.M., Yunus, M.M.: Using pictures in vocabulary teaching for low proficiency primary pupils via PI-VOC. Int. J. Acad. Res. Bus. Soc. Sci. 9(1), 311–319 (2019)
Scott, W.A., Ytreberg, L.H.: Teaching English (1990)
Vanniarajan, S.: Language learning strategies: what every teacher should know by rebecca L. oxford. Issues Appl. Linguist. 1(1) (1990)
Larchen Costuchen, A., Font Fernández, J.M., Stavroulakis, M.: AR-Supported Mind Palace for L2 Vocabulary Recall. Int. J. Emerg. Technol. Learn. 17(13), 47–63 (2022)
Selvarani, A.G.: An interactive number learning augmented reality application for autistic preschool children. In: 2022 International Conference on Computer Communication and Informatics(ICCCI) IEEE (2022)
Carmigniani, J., Furht, B.: Augmented reality: an overview. Handbook of augmented reality p. 3–46 (2011)
Enyedy, N., Yoon, S.: Immersive environments: Learning in augmented+ virtual reality. In: International Handbook of Computer-Supported Collaborative Learning, pp. 389–405. Springer (2021)
Aydoğdu, F.: Augmented reality for preschool children: an experience with educational contents. Br. J. Edu. Technol. 53(2), 326–348 (2022)
Aydogdu, F., Kelpšiene, M.: Uses of augmented reality in preschool education. Int. Technol. Educ. J. 5(1), 11–20 (2021)
Chrisna, V., Satria, T.: Kotak Edu: an educational augmented reality game for early childhood. J. Phys. Conf. Ser. IOP Publishing 1844, 12027 (2021)
Palamar, S.P., et al.: Formation of readiness of future teachers to use augmented reality in the educational process of preschool and primary education. CEUR Workshop Proceedings (2021)
Utami, F., et al.: Introduction to sea animals with augmented reality based flashcard for early childhood. Adv. Soc. Sci. Educ. Humanit. Res. 513, 215–220 (2021)
Ishak, I.S., Alias, R.A.: Designing a strategic information system planning methodology For Malaysian institutes of higher learning (ISP-IPTA). Universiti Teknologi Malaysia Skudai, Malaysia (2005)
Igwenagu, C.: Fundamentals of research methodology and data collection. LAP Lambert Academic Publishing (2016)
Kaur, A., Kaur, K.: Suitability of existing software development life cycle (SDLC) in context of mobile application development life cycle (MADLC). Int. J. Comput. Appl. 116(19), 1–6 ( 2015)
Raus, M., et al.: The development of FiTest for institution of higher learning using Mobile Application Development Lifecycle Model (MADLC): from identification phase to prototyping phase. Int. Acad. Res. J. Bus. Technol. 2(2), 77–84 (2016)
Vithani, T., Kumar, A.: Modeling the mobile application development lifecycle. In: Proceedings of the International MultiConference of Engineers and Computer Scientists (2014)
Shanmugam, L., Yassin, S.F., Khalid, F.: Incorporating the elements of computational thinking into the Mobile Application Development Life Cycle (MADLC) model. Int. J. Eng. Adv. Technol. 8, 815 (2019)
Tang, C.K.: Augmented reality apps for children to learn aphabet through storytelling (2012)
Calle-Bustos, A.-M., et al.: An augmented reality game to support therapeutic education for children with diabetes. PLoS ONE 12(9), e0184645 (2017)
Jamaludin, M.H.: Augmented reality mobile app for children learning on colour. IRC (2015)
Che Hashim, N., et al.: User satisfaction for an augmented reality application to support productive vocabulary using speech recognition. Adv. Multimed. 2018, 1–8 2018
Acknowledgements
This work was supported and funded by Universiti Malaysia Sarawak (UNIMAS), under the P.RAMLEE RESEARCH CHAIR (PRC) (F04/PRC/2174/2021). Moreover, we want to thank the Faculty of Cognitive Sciences and Human Development, Universiti Malaysia Sarawak (UNIMAS), for their support and funding of the publication.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Saleh, A.Y., Kasirajan, E. (2023). Augmented Reality as a Learning Media to Improve Vocabulary Learning Among Preschoolers. In: Saeed, F., Mohammed, F., Mohammed, E., Al-Hadhrami, T., Al-Sarem, M. (eds) Advances on Intelligent Computing and Data Science. ICACIn 2022. Lecture Notes on Data Engineering and Communications Technologies, vol 179. Springer, Cham. https://doi.org/10.1007/978-3-031-36258-3_6
Download citation
DOI: https://doi.org/10.1007/978-3-031-36258-3_6
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-36257-6
Online ISBN: 978-3-031-36258-3
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)