Abstract
Designing and studying computationally-supported roleplaying for changing social perspectives of players is a complex and challenging problem. As indispensable components of roleplaying games (RPGs), narratives have the potential to promote successful perspective-taking. In this paper, we first present the design of a visual novel style RPG scenario addressing xenophobia and bullying, using an interactive narrative powered by a computational narrative engine. We then report on a usability evaluation of our interactive narrative system and an empirical evaluation of the RPG’s effectiveness in promoting successful perspective-taking through a crowdsourced online experiment.
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Yildirim, C., Şengün, S., Amer, P., Hawke, J., Harrell, D.F. (2023). Toward Computationally-Supported Roleplaying for Perspective-Taking. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14046. Springer, Cham. https://doi.org/10.1007/978-3-031-35930-9_11
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