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DIZU-EVG – An Instrument for Visualization of Data from Educational Video Games

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Software Engineering Research in System Science (CSOC 2023)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 722))

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Abstract

Designing and creating educational video games is complex, requiring various resources and a team of interdisciplinary specialists. Therefore, to realize these goals, specialized environments and software platforms augmented with various instruments supporting these processes are often used to develop educational video games. This paper is devoted to designing a software instrument to visualize learner and player game session results from their played educational maze video games created and generated on the APOGE platform. The paper is based on the author’s previous research and further develops the instrument and its functionalities and capabilities that it provides to users and creators of educational video games. The paper presents the author’s designed instrument, named DIZU-EVG (Data visualIZation instrUment for Educational Video Games). The paper also presents the extended generalized model of the instrument’s functionalities and a detailed functional model of the instrument’s capabilities for visualizing the data of the respective instrument users. The design and development of such a tool for the visual processing of large volumes of data from the users of educational video games will contribute to many factors that will serve as a basis for the improvement of the designed games and their personalization and adaptation to the needs of the respective users, as well as for an incentive to improve the results of the users themselves (players and learners), based on the visualized results of the game sessions. This will contribute to the enrichment of the educational platform with new possibilities and the realization of improved educational video games.

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Acknowledgements

This research is supported by the Bulgarian Ministry of Education and Science under the National Program “Young Scientists and Postdoctoral Students – 2”.

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Correspondence to Yavor Dankov .

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Dankov, Y. (2023). DIZU-EVG – An Instrument for Visualization of Data from Educational Video Games. In: Silhavy, R., Silhavy, P. (eds) Software Engineering Research in System Science. CSOC 2023. Lecture Notes in Networks and Systems, vol 722. Springer, Cham. https://doi.org/10.1007/978-3-031-35311-6_73

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