Abstract
Game narratives play a key role in games created to transmit knowledge and generate learning. The creation of digital game narratives by students demands not only imagination, but a set of rules and methods so that these artifacts meet the main requirements of digital games. The present work aimed to verify if digital game narratives created by students of the first year of higher education in the city of Pemba, Cabo Delgado province, northern Mozambique, contain indicators present in game narratives considered efficient in learning based on digital games. A total of 53 game narratives were created and collected in three distinct sections of learning workshops and subjected to content analysis. The existence of an interconnection, in the created narratives, between the rules, actions, characters and objectives of the games, showed that aspects of narrative design were present. Intrinsic fantasy was observed in most of the narratives illustrating that the gameplay aspects revolved around the environmental awareness content they were intended to illustrate. However, the results showed that the created game narratives created characteristics present in game narratives considered efficient in the field of learning based on digital games.
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Suandique, T.M.H., Beça, P., Aresta, M. (2023). The Impact of Digital Game Narratives on Environmental Awareness: An Efficiency Assessment of Game Narratives Created by Young Adults. In: Rocha, Á., Ferrás, C., Ibarra, W. (eds) Information Technology and Systems. ICITS 2023. Lecture Notes in Networks and Systems, vol 692. Springer, Cham. https://doi.org/10.1007/978-3-031-33261-6_13
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