Skip to main content

Multi-agent Game Domain: Monopoly

  • Chapter
  • First Online:
A Unifying Framework for Formal Theories of Novelty

Part of the book series: Synthesis Lectures on Computer Vision ((SLCV))

  • 86 Accesses

Abstract

In the previous chapters we have looked at the visual domain and single-agent environments for action domains. In this chapter, we will apply the novelty framework to a multi-agent game environment. As an example of multi-agent game environment, we introduce a simulated version of the Monopoly board game. Monopoly is a multi-agent board game that involves four players taking turns by rolling a pair of unbiased dice and making decisions. The conventional Monopoly board consists of 40 square locations which include 22 real estate locations, 4 railroads, and 2 utility locations that players can buy, sell, or trade. Furthermore, there are squares that correspond to “Go,” a jail location, card locations, and the free parking location. Figure 7.1 shows all assets, their corresponding purchase prices, and color. We setup the Monopoly simulator to have one learning-based agent (\(\alpha _{\mathcal{T}}\)) and three fixed-policy agents. These constitute the four players in the game. The objective of the learning-based agent (\(\alpha _{\mathcal{T}}\)) is to learn winning strategies for Monopoly. Formally, the task \(\mathcal T\) of the agent, \(\alpha _{\mathcal{T}}\), is defined as: given the observation space \(x_t \in \mathcal O\) at time t, select an action \(a_t \in \mathcal A\) to maximize the overall reward resulting in a higher win rate.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 44.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wikipedia. Template: monopoly board layout. https://en.wikipedia.org/wiki/Template:Monopoly_board_layout

  2. Singh N, Dayama P, Pandit V et al (2019) Change point detection for compositional multivariate data. arXiv:1901.04935

  3. Padakandla S, Bhatnagar S et al (2019) Reinforcement learning in non-stationary environments. arXiv:1905.03970

  4. Kejriwal Mayank, Thomas Shilpa (2021) A multi-agent simulator for generating novelty in monopoly. Simul Modell Pract Theory 112:102364

    Article  Google Scholar 

  5. Ash RB, Bishop RL (1972) Monopoly as a markov process. Math Mag 45(1):26–29

    Google Scholar 

  6. Bonjour T, Haliem M, Alsalem A, Thomas S, Li H, Aggarwal V, Kejriwal M, Bhargava B (2022) Decision making in monopoly using a hybrid deep reinforcement learning approach. IEEE Trans Emerg Top Comput Intell

    Google Scholar 

  7. Mnih V, Kavukcuoglu K, Silver D, Rusu AA, Veness J, Bellemare MG, Graves A, Riedmiller M, Fidjeland AK, Ostrovski G et al (2015) Human-level control through deep reinforcement learning. Nature 518(7540):529–533

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to T. Bonjour .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Bonjour, T., Haliem, M., Aggarwal, V., Kejriwal, M., Bhargava, B. (2024). Multi-agent Game Domain: Monopoly. In: Boult, T., Scheirer, W. (eds) A Unifying Framework for Formal Theories of Novelty. Synthesis Lectures on Computer Vision. Springer, Cham. https://doi.org/10.1007/978-3-031-33054-4_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-33054-4_7

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-33053-7

  • Online ISBN: 978-3-031-33054-4

  • eBook Packages: Synthesis Collection of Technology (R0)

Publish with us

Policies and ethics